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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    More prompts from Black_toy_dragon

    Create a cinematic, highly detailed digital painting of a Lunarpunk robot sitting on a Charging Construction in an action pose, inspired by Nicomachus of Thebes and goth transformers. The scene should be set in a dark, stone-walled environment with power energy emanating from the construction. Incorporate a beautiful, stray-like picture in the background and use a gradient blue-black color scheme with spotlight effects. The composition should adhere to the golden ratio and feature intricate, lifelike details. The overall style should be reminiscent of the works of Artgerm and Greg Rutkowski, with a mix of elegant and brute elements.
    Create a detailed, ultra-realistic image of the Sandman from the Netflix show, standing unmasked on a pile of Dragon Treasure. The character should be screaming at the camera, surrounded by real bats, in the style of a blockbuster Ghostbusters movie print advertisement. Incorporate elements of Pixar cartoon and British propaganda poster aesthetics. Ensure the image is in 4K, high-definition, and features intricate, lifelike details. The output should be a masterpiece, trending on ArtStation, with no watermark signature.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a highly detailed, hyper-realistic illustration of a full-body devil man with skin of obsidian, standing in a dark factory of mass production amidst a fire storm. Inspired by Hishida Shunsō, the character should have a white skull and be wearing an orange balaclava. The image should be in a marvel Japan coloring style and have a mix of sharp focus and lifelike details. The environment should be intricately detailed, with a focus on industrial machinery and ash falling from the ceiling. The image should be in an ultrawide format, with a front and side view of the character. Incorporate elements of cinematic concept art, with a focus on lighting and texture. Use a color palette that is reminiscent of Hishida Shunsō's work, with a mix of dark and muted tones. The final image should be in 8k resolution, with a high level of detail and realism.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Design an intricately detailed, cinematic portrait of an Icepunk soldier with a gun, inspired by the Imperium Space Marines and cultist aesthetics. The character should wear a black greatcoat, have blue skin, and exude an air of charisma and high moral intensity, as if a sexy werewolf. Incorporate hellhounds and metallic asteroid elements into the background, and draw inspiration from the works of Masamune Shirow, James Jean, Greg Rutkowski, and other mentioned artists. Ensure the artwork is symmetrical, dark, and steampunk-themed, with a focus on eldritch, blue hues, and intricate details. The final piece should be a high-quality, 8K, octane render, created using ZBrush, Maya, or similar software, with a style reminiscent of the mentioned artists and a sense of depth and atmosphere. To achieve this, the AI should first analyze the core concept and identify key elements, then layer details and context through iterative refinement. The AI should alternate between reasoning and acting steps, incorporating self-reflection and evaluation after each action. This process should involve breaking down complex aspects into manageable sub-tasks, gradually building complexity, and incorporating instructions for handling multiple art styles and modalities. The AI should also generate background knowledge on key concepts in the subject area, such as character design, art styles, and software, to inform the prompt enhancement process.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    Generate a cinematic, high-definition image of a terrifying King Ghidorah, inspired by the 1979 version, with a 360-foot wingspan and one body with three heads, each wearing golden pauldrons. The creature is a human and dragon fusion with a shared head, influenced by Dio's design. The image should feature three birds, reminiscent of Big Bird from Sesame Street, flying around King Ghidorah on a Disneypunk background. Incorporate a cursed image aesthetic with modular elements and lifelike details. The desired output should have a fast render time with film grain, capacitative elements, and a texture similar to early MacBook designs or paint/sketch textures. Consider adding stickers or a similar visual element to the creature's jacket.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Create a highly detailed, lifelike image of a robot from the Overlord series, featuring a close-up shot of the robot on a table with a purple and green color scheme. Incorporate the golden ratio in the composition and ensure the image has a cinematic feel. The robot should have symmetrical wings, a tiny midriff, and a big pear-shaped head with dark teal accents. Include a nuclear bomb and a portcullis in the background, with Russian machine guns visible. Use Octane render and Unreal Engine to achieve a high level of realism. The final image should be in 8K resolution with an iridescent effect.
    Create a high-fantasy, realistic, and beautiful detailed painting of a dinosaur with a unique design, inspired by Godzilla, using a green and blue palette. The artwork should be in 8K resolution, with a focus on realistic textures and details. The style should be reminiscent of high-fantasy and HDR art. Include detailed jewellery and accessories, and ensure the design is 'nightmare' stylish and unique. Please provide the final artwork in a format suitable for showcasing on Artstation or DeviantArt.
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
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