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    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Design a highly detailed, symmetrical, and coherent Alchemypunk war machine knight, inspired by the Victorian era, with a grey color scheme, burning red eyes, and intricate knight armor, featured in a masterwork art piece, with front, back, and side views, similar to those found on DeviantArt and ArtStation, trending in 4k, and compatible with Unreal Engine 5.
    Create a highly detailed, hyperrealistic digital illustration of a clockpunk Battleguard King in an Amazoness Arena, inspired by the styles of Mark Brooks, Artgerm, Beeple, and Yoshitaka Amano. The King should be half-man, half-machine, with a focus on dark blue metal and intricate, lifelike details. Incorporate a portrait of He-Man and connect the King to heart machines, utilizing a golden ratio composition. Render the scene in 8K with volumetric lighting, sunbeams, and particles, using Octane render and Daz Genesis Iray. Ensure the image is in a portrait orientation and includes micro details and textures. Use Tetsuo from Akira as a reference for the King's design.
    Create a highly detailed, cinematic artwork of a hooded killer inspired by Doom Eternal, with a dark green cloak and intricate, lifelike details. Incorporate elements of Marvel Japan coloring, Asgard Rising, and Hellscape, with a Golden Ratio composition. The character should be fully posable, with a cane and detailed body and face. Use Unreal Engine 5, 8K resolution, and Cinema 4D for a smooth, high-quality finish. Draw inspiration from artists Akihiko Yoshida, Greg Rutkowski, and Alphonse Mucha.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Generate a close-up image of a robot standing dramatically in the Ancient City - Rainbow Ruins, holding a rocket launcher, with exquisite and handsome wings, and a white and red color scheme. The image should be in a hyper-realistic style, reminiscent of Blade Runner 2049 and Transformers, with a cinematic feel. The robot should be in a defiant pose, with a focus on its details. The image should be trending on Instagram, with a style similar to the works of Marc Tetro, Dan Mumford, and Alphonse Mucha.
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    Create a highly detailed, 8k resolution fantasy illustration of a Raypunk-robot with a sword, set in a shadowy city. Incorporate a mix of realistic and intricate details, with a focus on the robot's headsculpt and brandishing halberd. The image should evoke a sense of Pandemonium, with bright sparks and a sense of movement. Use a style inspired by Alphonse Mucha and Greg Rutkowski, with a key art aesthetic. Ensure the image is award-winning quality, suitable for display on Artstation and Amiami.
    Create a promotional image for a dystopian space-themed video game, featuring a close-up of a Desert punk-parasite on the hood of a spaceship, with a super soldier holding a shotgun in the foreground. The image should be in a photorealistic style, with an epic space background including clouds and stars. The perspective should be eye-level, with the spaceship window visible in the background. Incorporate a sense of danger and tension, with the parasite appearing venomous.
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a character concept art of Optimus Prime from Transformers, with a futuristic, masculine figure, and detailed organic painting style inspired by Studio Ghibli. Incorporate Optimus Prime's character with a sense of depth, using matte painting techniques and Bokeh effect, while maintaining a balance between the heavy details and artistic style.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a high-fantasy, realistic, and beautiful detailed painting of a dinosaur with a unique design, inspired by Godzilla, using a green and blue palette. The artwork should be in 8K resolution, with a focus on realistic textures and details. The style should be reminiscent of high-fantasy and HDR art. Include detailed jewellery and accessories, and ensure the design is 'nightmare' stylish and unique. Please provide the final artwork in a format suitable for showcasing on Artstation or DeviantArt.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Generate a high-quality image of a mecha with a gun, Skyfire, in a sarcastic pose, with a focus on vibrant colors and realistic textures. The image should be in the style of Disneypunk and have a hyper-realistic quality, with flat grey and red-yellow colors. Incorporate elements of a trench crusade and ensure the image is exploitable and beautiful. The mecha should have an official details photo and be restored to its original color. Please provide the image in a coherent and symmetrical composition, with the other mecha in the background used for flight. Output should be in Unreal Engine or Octane Render style.
    Create a character concept art of Optimus Prime from Transformers, with a futuristic, masculine figure, and detailed organic painting style inspired by Studio Ghibli. Incorporate Optimus Prime's character with a sense of depth, using matte painting techniques and Bokeh effect, while maintaining a balance between the heavy details and artistic style.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Create a dramatic, 8K, HDR environmental shot of a Chrysalis Dolphin in a Legendary Ocean setting, with a focus on its broad shoulders and leader-like presence. Incorporate a sense of trecking and exploration, set against the backdrop of ruins. The image should evoke a sense of 'behold' and 'painfully adorable.' Combine the styles of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of realistic and hand-painted textures. Utilize Unreal Engine 5, DAZ, and Octane Render for hyperrealistic results.
    Generate a high-definition, hyper-detailed 8K image of a demon-optimus sun character. The character should have two legs, two arms, and one head, with a heavily accentuated forehead and chin, and a remarkably small midriff. Incorporate micro details throughout, with a focus on symmetry and realism, but maintain a lifelike quality. The character should be posed in front of or interacting with a car in some way. Employ cinematic composition techniques to create a visually striking and engaging scene. The image should be heavily detailed, with an emphasis on realism, and should be compelling enough to be featured on platforms like ArtStation, Behance, or Pixiv.
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a promotional image for a dystopian space-themed video game, featuring a close-up of a Desert punk-parasite on the hood of a spaceship, with a super soldier holding a shotgun in the foreground. The image should be in a photorealistic style, with an epic space background including clouds and stars. The perspective should be eye-level, with the spaceship window visible in the background. Incorporate a sense of danger and tension, with the parasite appearing venomous.
    Create a high-quality image of a Burning Skull Head robot with a robust stocky body, standing in front of a dark Castle of Dark Illusions background with dark emerald mist colors. The robot should be wearing a green cloak and have winged wolves by its side. In the background, a fighter jet should be visible, and the scene should be illuminated with volumetric lighting and subsurface scattering. Ensure the image is in high resolution, with sharp focus and micro details. The final image should be trending on Artstation.
    Create a high-quality image of a Burning Skull Head robot with a robust stocky body, standing in front of a dark Castle of Dark Illusions background with dark emerald mist colors. The robot should be wearing a green cloak and have winged wolves by its side. In the background, a fighter jet should be visible, and the scene should be illuminated with volumetric lighting and subsurface scattering. Ensure the image is in high resolution, with sharp focus and micro details. The final image should be trending on Artstation.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Generate a high-definition, hyper-detailed 8K image of a demon-optimus sun character. The character should have two legs, two arms, and one head, with a heavily accentuated forehead and chin, and a remarkably small midriff. Incorporate micro details throughout, with a focus on symmetry and realism, but maintain a lifelike quality. The character should be posed in front of or interacting with a car in some way. Employ cinematic composition techniques to create a visually striking and engaging scene. The image should be heavily detailed, with an emphasis on realism, and should be compelling enough to be featured on platforms like ArtStation, Behance, or Pixiv.
    a close up of a robot gun on a Blasting the Ruins background, dark grey decepticon mech, official details photo, focus on full - body, scratchy, dirty old grey stone, ebay listing, reduce duplication interference, red shift render, grey robes, spotlighting, circa 1 9 8 4, brutus pose, f 1 aperture, by david a. hardy, noriyoshi ohrai, rendered in unreal engine, background  trending on artstation, low contrast, 4 k, intricate details, highly detailed, masterpiece, smooth, sharp focus!!!, extremely high detail
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Create a character concept in the style of Clint Cearley, set in a grimdark world with vibrant details. The character is a non-binary model with a blue hoodie, wielding a bow and arrow. Incorporate elements of a secret society, Creeper World, and Emperor aesthetics. The character should be part of a tactical squad, with a drow pilot, flamer, and machine gunner. Include a creeper world machine gunner and drow pilot in the background, with a subtle glow effect. The atmosphere should be dark and ominous, with an air of tension.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a 3D image of a robot rhino beetle sitting on a bench, inspired by 'Shadowbringers' cinematic and 'Rhino Beetle' by Wlop and Artgerm. Incorporate a horned helmet and a sad face, with a background that resembles a Japanese sightseeing spot. The atmosphere should evoke a sense of nostalgia, as if the robot rhino beetle is reminiscing about past battles. Utilize Unreal Engine with 8K HDR resolution, RTX on, and detailed light effects. Ensure the image has epic composition, realistic clouds and lighting, and is trending on Artstation.
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a highly detailed, 8k resolution fantasy illustration of a Raypunk-robot with a sword, set in a shadowy city. Incorporate a mix of realistic and intricate details, with a focus on the robot's headsculpt and brandishing halberd. The image should evoke a sense of Pandemonium, with bright sparks and a sense of movement. Use a style inspired by Alphonse Mucha and Greg Rutkowski, with a key art aesthetic. Ensure the image is award-winning quality, suitable for display on Artstation and Amiami.
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a high-definition image of a robot on a Black Luster Ritual, wearing heavy black obsidian armor inspired by Charles Fremont Conner. The robot holds a black sword and possesses cryokinesis. The image should be symmetrical, with micro details and lifelike features. The style should be reminiscent of IDW MTMTE TFWiki and Transparent Labs. The output should be a high-quality image suitable for an official details photo, similar to those found on ArtStation or eBay listing thumbnails.
    Generate a high-definition, hyper-detailed 8K image of a demon-optimus sun character. The character should have two legs, two arms, and one head, with a heavily accentuated forehead and chin, and a remarkably small midriff. Incorporate micro details throughout, with a focus on symmetry and realism, but maintain a lifelike quality. The character should be posed in front of or interacting with a car in some way. Employ cinematic composition techniques to create a visually striking and engaging scene. The image should be heavily detailed, with an emphasis on realism, and should be compelling enough to be featured on platforms like ArtStation, Behance, or Pixiv.
    Create a highly detailed, hyper-realistic illustration of a full-body devil man with skin of obsidian, standing in a dark factory of mass production amidst a fire storm. Inspired by Hishida Shunsō, the character should have a white skull and be wearing an orange balaclava. The image should be in a marvel Japan coloring style and have a mix of sharp focus and lifelike details. The environment should be intricately detailed, with a focus on industrial machinery and ash falling from the ceiling. The image should be in an ultrawide format, with a front and side view of the character. Incorporate elements of cinematic concept art, with a focus on lighting and texture. Use a color palette that is reminiscent of Hishida Shunsō's work, with a mix of dark and muted tones. The final image should be in 8k resolution, with a high level of detail and realism.
    Create a highly detailed, 4K UHD digital art environment concept inspired by the works of Simon Stalenhag and rendered in the style of Beeple, Makoto Shinkai, and Syd Meade. The centerpiece is a magic robot-monkey character, influenced by Yi Yuanji and Alex Petruk (APe), dressed in a kimono robe with detailed toggles reminiscent of traditional Japanese attire. The color scheme should primarily feature red, white, and gold, with subtle gradients inspired by Su Fu and KunGe Yandere. The character's design should blend intricate metal and wood elements, evoking the aesthetic of Planet of the Apes. The surrounding environment should be a dreamscape, blending elements of nature and technology. Use an octane render with a 3-point perspective, aiming for a trending, low-level look on platforms like ArtStation. Include multiple references to guide the design process.
    Create a highly detailed, realistic illustration of a close-up of an orc barbarian Goliath with a sword, in the style of Horde 3D. Incorporate intricate, elegant details with volumetric lighting and scenery, similar to a Twitch streamer's full-HQ render or a Pinterest wallpaper splash art. Use Unreal Engine 4.2 for rendering, and maintain sharp focus throughout the image. Ensure the digital painting is highly detailed and suitable for ArtStation or a concept art piece by Ruan Jia or Steve McCurry.
    Generate a 4K resolution, trending on ArtStation, masterpiece featuring a close-up of a Raygun gothic mecha on a Blackwing - Boobytrap background. Incorporate a dark brown duster, rugged blazer, and a sarcastic pose with a pistol. Ensure the character has a mohawk and khakis, with finely detailed textures and dynamic volumetric lighting, subsurface scattering and unreal engine capabilities are used.
 The character should be in a mid-shot pose with an epic battle background. Incorporate a portcullis with mottling coloring. Ensure the background is an authentic Blackwing - Boobytrap groundscape with raw sienna editor’s pickup color. The final piece should be a masterpiece trending on ArtStation with a detailed, realistic aesthetic.
    Create a highly detailed, realistic illustration of a close-up of an orc barbarian Goliath with a sword, in the style of Horde 3D. Incorporate intricate, elegant details with volumetric lighting and scenery, similar to a Twitch streamer's full-HQ render or a Pinterest wallpaper splash art. Use Unreal Engine 4.2 for rendering, and maintain sharp focus throughout the image. Ensure the digital painting is highly detailed and suitable for ArtStation or a concept art piece by Ruan Jia or Steve McCurry.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a highly detailed, lifelike image of a robot from the Overlord series, featuring a close-up shot of the robot on a table with a purple and green color scheme. Incorporate the golden ratio in the composition and ensure the image has a cinematic feel. The robot should have symmetrical wings, a tiny midriff, and a big pear-shaped head with dark teal accents. Include a nuclear bomb and a portcullis in the background, with Russian machine guns visible. Use Octane render and Unreal Engine to achieve a high level of realism. The final image should be in 8K resolution with an iridescent effect.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a highly detailed and realistic image of a dark grey Decepticon mech, inspired by the art of Eugeen Van Mieghem and Greg Rutkowski, with a focus on intricate greeble details and cinematic lighting. The mech should be 1km tall and posed in a dramatic, epic manner, evoking the style of the 'Master of Puppets' and 'Predator 2'. Incorporate elements of a carneval outfit, but maintain a dark and ominous tone, as if the mech is the 'ultimate gigachad' from the world of 'Overlord'. Ensure the image is rendered in a hyper-realistic 3D style, with a high level of texture detail and adherence to the golden ratio. Output should be a high-quality, 2D image with a cinematic feel.
    Generate a cinematic, high-definition image of a terrifying King Ghidorah, inspired by the 1979 version, with a 360-foot wingspan and one body with three heads, each wearing golden pauldrons. The creature is a human and dragon fusion with a shared head, influenced by Dio's design. The image should feature three birds, reminiscent of Big Bird from Sesame Street, flying around King Ghidorah on a Disneypunk background. Incorporate a cursed image aesthetic with modular elements and lifelike details. The desired output should have a fast render time with film grain, capacitative elements, and a texture similar to early MacBook designs or paint/sketch textures. Consider adding stickers or a similar visual element to the creature's jacket.
    Create a realistic, highly detailed 4K or 8K image of a cyborg character with a techwear aesthetic, inspired by the styles of John Brack and Bruce Pennington. The character should have a CGI appearance and be set against the backdrop of castle walls. The image should mimic the look and feel of Japanese animation and have a focus on realistic human movement and pose, focusing on centered composition with the cyborg's face and upper body prominent. Ensure the cyborg's arms are long and gangly, with a mix of mechanical and organic elements integrated into the design. The image should be rendered in a style reminiscent of Unreal Engine 4, with high attention to detail and realistic lighting. Provide the final image in a high-resolution format.
    Design an intricately detailed, cinematic portrait of an Icepunk soldier with a gun, inspired by the Imperium Space Marines and cultist aesthetics. The character should wear a black greatcoat, have blue skin, and exude an air of charisma and high moral intensity, as if a sexy werewolf. Incorporate hellhounds and metallic asteroid elements into the background, and draw inspiration from the works of Masamune Shirow, James Jean, Greg Rutkowski, and other mentioned artists. Ensure the artwork is symmetrical, dark, and steampunk-themed, with a focus on eldritch, blue hues, and intricate details. The final piece should be a high-quality, 8K, octane render, created using ZBrush, Maya, or similar software, with a style reminiscent of the mentioned artists and a sense of depth and atmosphere. To achieve this, the AI should first analyze the core concept and identify key elements, then layer details and context through iterative refinement. The AI should alternate between reasoning and acting steps, incorporating self-reflection and evaluation after each action. This process should involve breaking down complex aspects into manageable sub-tasks, gradually building complexity, and incorporating instructions for handling multiple art styles and modalities. The AI should also generate background knowledge on key concepts in the subject area, such as character design, art styles, and software, to inform the prompt enhancement process.
    Design an intricately detailed, cinematic portrait of an Icepunk soldier with a gun, inspired by the Imperium Space Marines and cultist aesthetics. The character should wear a black greatcoat, have blue skin, and exude an air of charisma and high moral intensity, as if a sexy werewolf. Incorporate hellhounds and metallic asteroid elements into the background, and draw inspiration from the works of Masamune Shirow, James Jean, Greg Rutkowski, and other mentioned artists. Ensure the artwork is symmetrical, dark, and steampunk-themed, with a focus on eldritch, blue hues, and intricate details. The final piece should be a high-quality, 8K, octane render, created using ZBrush, Maya, or similar software, with a style reminiscent of the mentioned artists and a sense of depth and atmosphere. To achieve this, the AI should first analyze the core concept and identify key elements, then layer details and context through iterative refinement. The AI should alternate between reasoning and acting steps, incorporating self-reflection and evaluation after each action. This process should involve breaking down complex aspects into manageable sub-tasks, gradually building complexity, and incorporating instructions for handling multiple art styles and modalities. The AI should also generate background knowledge on key concepts in the subject area, such as character design, art styles, and software, to inform the prompt enhancement process.
    Create a dramatic, 8K, HDR environmental shot of a Chrysalis Dolphin in a Legendary Ocean setting, with a focus on its broad shoulders and leader-like presence. Incorporate a sense of trecking and exploration, set against the backdrop of ruins. The image should evoke a sense of 'behold' and 'painfully adorable.' Combine the styles of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of realistic and hand-painted textures. Utilize Unreal Engine 5, DAZ, and Octane Render for hyperrealistic results.
    Create a highly detailed, 8k resolution image of a symmetrical dieselpunk warrior robot in a dark sanctuary setting, inspired by Charles Fremont Conner's style. The robot should wear a full-body purple cloak with heavy armor and wield a sword. Incorporate dark paint, micro details, and lifelike details. Utilize cinematic lighting and a refined face and muzzle. Generate a 3D matte portrait with a canvas texture and mandelbulb 3D elements. The image should be hyper-realistic and have a high level of detail. Draw inspiration from the styles of Beeple, Sung Choi, Mitchell Mohrhauser, Maciej Kuciara, Johnson Ting, Maxim Verehin, and Peter Konig.
    Create a close-up image of a robot standing on an Ancient Gear Castle background from Transformers Beast Wars. The robot should wear a steel exoskeleton backpack and be riding a cyborg raptor. Incorporate elements of cats and a pig into the design, potentially through a cutaway section. The style should be reminiscent of works by Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on stunning detail and realism. The final image should be in 8k resolution and suitable for featuring on Amiami. Use Unreal Engine 5 to achieve a polycount and rust aesthetic inspired by Seinfeld.hd,hq
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a highly detailed, hyper-realistic illustration of a full-body devil man with skin of obsidian, standing in a dark factory of mass production amidst a fire storm. Inspired by Hishida Shunsō, the character should have a white skull and be wearing an orange balaclava. The image should be in a marvel Japan coloring style and have a mix of sharp focus and lifelike details. The environment should be intricately detailed, with a focus on industrial machinery and ash falling from the ceiling. The image should be in an ultrawide format, with a front and side view of the character. Incorporate elements of cinematic concept art, with a focus on lighting and texture. Use a color palette that is reminiscent of Hishida Shunsō's work, with a mix of dark and muted tones. The final image should be in 8k resolution, with a high level of detail and realism.
    Create a highly detailed, matte painting-style concept art of a mud monster in the style of Batman comics, with a dark red, slimer-like face and skin. Incorporate the elegant, intricate aesthetic of Alphonse Mucha and the color scheme of Morandi, with a white and gold palette. Set the scene in a dimly lit, dark corridor basement, with sharp focus on the monster's face and skin. Use a bambino pen-inspired line art style and include micro details and shadows. Reference the Teen Titans and Kingpin characters, with a hint of a 'bumbler' persona. The output should be a high-quality, HD image with lifelike details.
    Create a character concept art of Optimus Prime from Transformers, with a futuristic, masculine figure, and detailed organic painting style inspired by Studio Ghibli. Incorporate Optimus Prime's character with a sense of depth, using matte painting techniques and Bokeh effect, while maintaining a balance between the heavy details and artistic style.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Create a highly detailed, 8k resolution fantasy illustration of a Raypunk-robot with a sword, set in a shadowy city. Incorporate a mix of realistic and intricate details, with a focus on the robot's headsculpt and brandishing halberd. The image should evoke a sense of Pandemonium, with bright sparks and a sense of movement. Use a style inspired by Alphonse Mucha and Greg Rutkowski, with a key art aesthetic. Ensure the image is award-winning quality, suitable for display on Artstation and Amiami.
    Design a Tekken character concept, specifically a divine demogorgon with wings, placed in a living room setting. Incorporate lifelike details, full-body anatomy, and pitch-black skin. Draw inspiration from Vergil and the Final Fantasy X universe. The design should be reminiscent of a gigapixel photo, with an uplight effect, and feature insanely detailed and intricate elements. Imagine this character as an apex legends character. The style should evoke the artistic influences of Android Jones, Greg Rutkowski, and Loish, with a hint of Laura Sava's flair, as if trending on Artstation. The character's personality should exude a politely cocky demeanor.
    Create a highly detailed, 8k resolution fantasy illustration of a Raypunk-robot with a sword, set in a shadowy city. Incorporate a mix of realistic and intricate details, with a focus on the robot's headsculpt and brandishing halberd. The image should evoke a sense of Pandemonium, with bright sparks and a sense of movement. Use a style inspired by Alphonse Mucha and Greg Rutkowski, with a key art aesthetic. Ensure the image is award-winning quality, suitable for display on Artstation and Amiami.
    Create a highly detailed, lifelike image of a robot from the Overlord series, featuring a close-up shot of the robot on a table with a purple and green color scheme. Incorporate the golden ratio in the composition and ensure the image has a cinematic feel. The robot should have symmetrical wings, a tiny midriff, and a big pear-shaped head with dark teal accents. Include a nuclear bomb and a portcullis in the background, with Russian machine guns visible. Use Octane render and Unreal Engine to achieve a high level of realism. The final image should be in 8K resolution with an iridescent effect.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Create a close-up image of a robot standing on an Ancient Gear Castle background from Transformers Beast Wars. The robot should wear a steel exoskeleton backpack and be riding a cyborg raptor. Incorporate elements of cats and a pig into the design, potentially through a cutaway section. The style should be reminiscent of works by Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on stunning detail and realism. The final image should be in 8k resolution and suitable for featuring on Amiami. Use Unreal Engine 5 to achieve a polycount and rust aesthetic inspired by Seinfeld.hd,hq
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a highly detailed, lifelike digital painting of a ninja cyborg standing on the Mausoleum of the Emperor, inspired by the styles of Muqi, Kose Kanaoka, Artgerm, Tom Bagshaw, and Lawrence Alma-Tadema. The cyborg should be wearing a full-body, purple and white cloak with a hooded cowl and sleek blue visor for eyes. The image should be in the style of an animated series, with intricate and elegant details, and should evoke the feeling of a masterpiece. The color palette should be predominantly purple and white, with sharp focus and micro details. The image should be 8k resolution, with post-processing and digital painting techniques used to create a realistic and immersive effect. The final image should be trending on Artstation and Pinterest, and should appeal to fans of Fantastic Planet, Black Desert, and Strange Machine-Art.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    a close up of a gladiator on a Dark Arena background, thundercats, leaked from nasa, corrected hand, hair down to waist, japan grungerock from colors, official details photo, gladiator, hair floating covering chest, micro details, looks directly at camera, superrare trending, inspired by Adam Bruce Thomson, absolute chad, Krenz Cushart, Yuumei, Hidetaka Miyazaki, rendered by Makoto Shinkai, syd meade, environment concept, digital art, unreal engine, WLOP, trending on artstation, low level, 4K UHD image, octane render,
    Generate a cinematic, high-definition image of a terrifying King Ghidorah, inspired by the 1979 version, with a 360-foot wingspan and one body with three heads, each wearing golden pauldrons. The creature is a human and dragon fusion with a shared head, influenced by Dio's design. The image should feature three birds, reminiscent of Big Bird from Sesame Street, flying around King Ghidorah on a Disneypunk background. Incorporate a cursed image aesthetic with modular elements and lifelike details. The desired output should have a fast render time with film grain, capacitative elements, and a texture similar to early MacBook designs or paint/sketch textures. Consider adding stickers or a similar visual element to the creature's jacket.
    Create a Blu-ray cover image for the USA market featuring a close-up of turtles on a Cascade Barrier. Include a menacing and evil scientist in a lab coat with a basil plant nearby. The image should have a golden ratio composition, with volumetric lighting and subsurface scattering. Incorporate micro and lifelike details, and ensure the style is reminiscent of Makoto Shinkai's work. The final image should be HD and HQ. For reference, consider the style of promo and concept images.
    Create a highly detailed, lifelike digital painting of a ninja cyborg standing on the Mausoleum of the Emperor, inspired by the styles of Muqi, Kose Kanaoka, Artgerm, Tom Bagshaw, and Lawrence Alma-Tadema. The cyborg should be wearing a full-body, purple and white cloak with a hooded cowl and sleek blue visor for eyes. The image should be in the style of an animated series, with intricate and elegant details, and should evoke the feeling of a masterpiece. The color palette should be predominantly purple and white, with sharp focus and micro details. The image should be 8k resolution, with post-processing and digital painting techniques used to create a realistic and immersive effect. The final image should be trending on Artstation and Pinterest, and should appeal to fans of Fantastic Planet, Black Desert, and Strange Machine-Art.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    a snowboarder standing on top of a snow covered slope, porcelain cyborg armor, adafruit, iron giant at sunset, cosplay, inspired by Fitz Henry Lane, dragon - inspired suit, inspired by Shinji Aramaki, gear halo, inspired by Koryusai Isoda, solidworks, ranger, artgerm, trending on artstation, HD, dynamic lighting, high detail, octane render, unreal engine, 8k
    Create a cinematic, symmetrical, and anatomically correct digital illustration of a Chronomaly Technology robot on a Curse of Fiend, Zaku, with a gradient maroon bullpup design, set in a post-apocalyptic science fantasy world with steampunk elements. The robot should be posed in front of pink walls, with a mix of green and metallic colors in its armor. The artwork should be created in a style similar to those trending on ArtStation and DeviantArt, using Unreal Engine 5 and Octane Render.
    Create a vivid, colorful comic-style artwork of a close-up warrior with a sword, inspired by Elfpunk and Transformers Beast Wars, trending on ArtStation in 2019, and featured on Amiami. The image should have a resolution of 1024, incorporate moth wings, backlight, and religious imagery, with highres, vivid colorful comic style, honeysuckle, and high-resolution details, including chromatic aberration, airbrush central, and by ilya kuvshinov, 8K HD, with very coherent symmetrical artwork.
    Create a 3D image of a robot rhino beetle sitting on a bench, inspired by 'Shadowbringers' cinematic and 'Rhino Beetle' by Wlop and Artgerm. Incorporate a horned helmet and a sad face, with a background that resembles a Japanese sightseeing spot. The atmosphere should evoke a sense of nostalgia, as if the robot rhino beetle is reminiscing about past battles. Utilize Unreal Engine with 8K HDR resolution, RTX on, and detailed light effects. Ensure the image has epic composition, realistic clouds and lighting, and is trending on Artstation.
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a character concept in the style of Clint Cearley, set in a grimdark world with vibrant details. The character is a non-binary model with a blue hoodie, wielding a bow and arrow. Incorporate elements of a secret society, Creeper World, and Emperor aesthetics. The character should be part of a tactical squad, with a drow pilot, flamer, and machine gunner. Include a creeper world machine gunner and drow pilot in the background, with a subtle glow effect. The atmosphere should be dark and ominous, with an air of tension.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a highly detailed, lifelike image of a robot from the Overlord series, featuring a close-up shot of the robot on a table with a purple and green color scheme. Incorporate the golden ratio in the composition and ensure the image has a cinematic feel. The robot should have symmetrical wings, a tiny midriff, and a big pear-shaped head with dark teal accents. Include a nuclear bomb and a portcullis in the background, with Russian machine guns visible. Use Octane render and Unreal Engine to achieve a high level of realism. The final image should be in 8K resolution with an iridescent effect.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a high-quality artwork of a robot-chaos marine, a male god of death, with a shorter neck and blackness instead of eyes, inspired by the styles of Dorian Cleavenger, Greg Rutkowski, Wlop, Astri Lohne, and Zdzisław Beksiński. Combine technology and fantasy elements to create a unique piece. Incorporate terror glows and a sense of cursed image. Ensure the artwork is coherent, symmetrical, and trending on Artstation. Output should be in 8K resolution, with a focus on micro details and HQ/HD quality.
    Create a highly detailed, lifelike digital painting of a ninja cyborg standing on the Mausoleum of the Emperor, inspired by the styles of Muqi, Kose Kanaoka, Artgerm, Tom Bagshaw, and Lawrence Alma-Tadema. The cyborg should be wearing a full-body, purple and white cloak with a hooded cowl and sleek blue visor for eyes. The image should be in the style of an animated series, with intricate and elegant details, and should evoke the feeling of a masterpiece. The color palette should be predominantly purple and white, with sharp focus and micro details. The image should be 8k resolution, with post-processing and digital painting techniques used to create a realistic and immersive effect. The final image should be trending on Artstation and Pinterest, and should appeal to fans of Fantastic Planet, Black Desert, and Strange Machine-Art.