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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a dramatic, 8K, HDR environmental shot of a Chrysalis Dolphin in a Legendary Ocean setting, with a focus on its broad shoulders and leader-like presence. Incorporate a sense of trecking and exploration, set against the backdrop of ruins. The image should evoke a sense of 'behold' and 'painfully adorable.' Combine the styles of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of realistic and hand-painted textures. Utilize Unreal Engine 5, DAZ, and Octane Render for hyperrealistic results.
    Create a Blu-ray cover image for the USA market featuring a close-up of turtles on a Cascade Barrier. Include a menacing and evil scientist in a lab coat with a basil plant nearby. The image should have a golden ratio composition, with volumetric lighting and subsurface scattering. Incorporate micro and lifelike details, and ensure the style is reminiscent of Makoto Shinkai's work. The final image should be HD and HQ. For reference, consider the style of promo and concept images.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    a close up of a gladiator on a Dark Arena background, thundercats, leaked from nasa, corrected hand, hair down to waist, japan grungerock from colors, official details photo, gladiator, hair floating covering chest, micro details, looks directly at camera, superrare trending, inspired by Adam Bruce Thomson, absolute chad, Krenz Cushart, Yuumei, Hidetaka Miyazaki, rendered by Makoto Shinkai, syd meade, environment concept, digital art, unreal engine, WLOP, trending on artstation, low level, 4K UHD image, octane render,
    Create a highly detailed, futuristic digital painting of an android in MJOLNIR armor from Halo Infinite, practicing sword stances in a data center with bioluminescent lighting. Incorporate iridescent accents, micro details, and rich vivid colors reminiscent of Artgerm and Greg Rutkowski's style, while maintaining a manga-inspired aesthetic. Ensure the image is symmetrical, with a sharp focus on the android's detailed face and off-white plated armor. Use orange hues in the clothing and incorporate Xbox elements.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a character concept art of Optimus Prime from Transformers, with a futuristic, masculine figure, and detailed organic painting style inspired by Studio Ghibli. Incorporate Optimus Prime's character with a sense of depth, using matte painting techniques and Bokeh effect, while maintaining a balance between the heavy details and artistic style.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Generate a high-quality image of a mecha with a gun, Skyfire, in a sarcastic pose, with a focus on vibrant colors and realistic textures. The image should be in the style of Disneypunk and have a hyper-realistic quality, with flat grey and red-yellow colors. Incorporate elements of a trench crusade and ensure the image is exploitable and beautiful. The mecha should have an official details photo and be restored to its original color. Please provide the image in a coherent and symmetrical composition, with the other mecha in the background used for flight. Output should be in Unreal Engine or Octane Render style.
    Generate a high-definition, hyper-detailed 8K image of a demon-optimus sun character. The character should have two legs, two arms, and one head, with a heavily accentuated forehead and chin, and a remarkably small midriff. Incorporate micro details throughout, with a focus on symmetry and realism, but maintain a lifelike quality. The character should be posed in front of or interacting with a car in some way. Employ cinematic composition techniques to create a visually striking and engaging scene. The image should be heavily detailed, with an emphasis on realism, and should be compelling enough to be featured on platforms like ArtStation, Behance, or Pixiv.
    Create a character concept in the style of Clint Cearley, set in a grimdark world with vibrant details. The character is a non-binary model with a blue hoodie, wielding a bow and arrow. Incorporate elements of a secret society, Creeper World, and Emperor aesthetics. The character should be part of a tactical squad, with a drow pilot, flamer, and machine gunner. Include a creeper world machine gunner and drow pilot in the background, with a subtle glow effect. The atmosphere should be dark and ominous, with an air of tension.
    Create a cinematic, symmetrical, and anatomically correct digital illustration of a Chronomaly Technology robot on a Curse of Fiend, Zaku, with a gradient maroon bullpup design, set in a post-apocalyptic science fantasy world with steampunk elements. The robot should be posed in front of pink walls, with a mix of green and metallic colors in its armor. The artwork should be created in a style similar to those trending on ArtStation and DeviantArt, using Unreal Engine 5 and Octane Render.
    Create a close-up image of a robot standing on an Ancient Gear Castle background from Transformers Beast Wars. The robot should wear a steel exoskeleton backpack and be riding a cyborg raptor. Incorporate elements of cats and a pig into the design, potentially through a cutaway section. The style should be reminiscent of works by Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on stunning detail and realism. The final image should be in 8k resolution and suitable for featuring on Amiami. Use Unreal Engine 5 to achieve a polycount and rust aesthetic inspired by Seinfeld.hd,hq
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
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