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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    a close up of a robot gun on a Blasting the Ruins background, dark grey decepticon mech, official details photo, focus on full - body, scratchy, dirty old grey stone, ebay listing, reduce duplication interference, red shift render, grey robes, spotlighting, circa 1 9 8 4, brutus pose, f 1 aperture, by david a. hardy, noriyoshi ohrai, rendered in unreal engine, background  trending on artstation, low contrast, 4 k, intricate details, highly detailed, masterpiece, smooth, sharp focus!!!, extremely high detail
    Create a high-quality image of a Burning Skull Head robot with a robust stocky body, standing in front of a dark Castle of Dark Illusions background with dark emerald mist colors. The robot should be wearing a green cloak and have winged wolves by its side. In the background, a fighter jet should be visible, and the scene should be illuminated with volumetric lighting and subsurface scattering. Ensure the image is in high resolution, with sharp focus and micro details. The final image should be trending on Artstation.
    Create a 3D image of a robot rhino beetle sitting on a bench, inspired by 'Shadowbringers' cinematic and 'Rhino Beetle' by Wlop and Artgerm. Incorporate a horned helmet and a sad face, with a background that resembles a Japanese sightseeing spot. The atmosphere should evoke a sense of nostalgia, as if the robot rhino beetle is reminiscing about past battles. Utilize Unreal Engine with 8K HDR resolution, RTX on, and detailed light effects. Ensure the image has epic composition, realistic clouds and lighting, and is trending on Artstation.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a character concept in the style of Clint Cearley, set in a grimdark world with vibrant details. The character is a non-binary model with a blue hoodie, wielding a bow and arrow. Incorporate elements of a secret society, Creeper World, and Emperor aesthetics. The character should be part of a tactical squad, with a drow pilot, flamer, and machine gunner. Include a creeper world machine gunner and drow pilot in the background, with a subtle glow effect. The atmosphere should be dark and ominous, with an air of tension.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a dramatic, 8K, HDR environmental shot of a Chrysalis Dolphin in a Legendary Ocean setting, with a focus on its broad shoulders and leader-like presence. Incorporate a sense of trecking and exploration, set against the backdrop of ruins. The image should evoke a sense of 'behold' and 'painfully adorable.' Combine the styles of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of realistic and hand-painted textures. Utilize Unreal Engine 5, DAZ, and Octane Render for hyperrealistic results.
    Generate a close-up image of a robot standing dramatically in the Ancient City - Rainbow Ruins, holding a rocket launcher, with exquisite and handsome wings, and a white and red color scheme. The image should be in a hyper-realistic style, reminiscent of Blade Runner 2049 and Transformers, with a cinematic feel. The robot should be in a defiant pose, with a focus on its details. The image should be trending on Instagram, with a style similar to the works of Marc Tetro, Dan Mumford, and Alphonse Mucha.
    Create a promotional image for a dystopian space-themed video game, featuring a close-up of a Desert punk-parasite on the hood of a spaceship, with a super soldier holding a shotgun in the foreground. The image should be in a photorealistic style, with an epic space background including clouds and stars. The perspective should be eye-level, with the spaceship window visible in the background. Incorporate a sense of danger and tension, with the parasite appearing venomous.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a highly detailed, 8k resolution fantasy illustration of a Raypunk-robot with a sword, set in a shadowy city. Incorporate a mix of realistic and intricate details, with a focus on the robot's headsculpt and brandishing halberd. The image should evoke a sense of Pandemonium, with bright sparks and a sense of movement. Use a style inspired by Alphonse Mucha and Greg Rutkowski, with a key art aesthetic. Ensure the image is award-winning quality, suitable for display on Artstation and Amiami.
    Create a cinematic, highly detailed digital painting of a Lunarpunk robot sitting on a Charging Construction in an action pose, inspired by Nicomachus of Thebes and goth transformers. The scene should be set in a dark, stone-walled environment with power energy emanating from the construction. Incorporate a beautiful, stray-like picture in the background and use a gradient blue-black color scheme with spotlight effects. The composition should adhere to the golden ratio and feature intricate, lifelike details. The overall style should be reminiscent of the works of Artgerm and Greg Rutkowski, with a mix of elegant and brute elements.
    Create a Steelpunk-inspired, hyper-realistic digital art piece featuring a full-body knight holding a shield, accompanied by a marmoset. Incorporate intarsia, tombstones, and fleeing merchants in the background, with a focus on cinematic lighting and an eerie atmosphere. Draw inspiration from the styles of John Blanche, Artgerm, Greg Rutkowski, and Alphonse Mucha. Ensure clean borders, sharp focus, and a dark color scheme. The piece should evoke a sense of unease and foreboding. Utilize Octane Render and aim for an 8k resolution. The final output should be a headshot with an unusual design, suitable for display on Artstation HQ and DeviantArt.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a high-definition image of a robot on a Black Luster Ritual, wearing heavy black obsidian armor inspired by Charles Fremont Conner. The robot holds a black sword and possesses cryokinesis. The image should be symmetrical, with micro details and lifelike features. The style should be reminiscent of IDW MTMTE TFWiki and Transparent Labs. The output should be a high-quality image suitable for an official details photo, similar to those found on ArtStation or eBay listing thumbnails.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Design a highly detailed, symmetrical, and coherent Alchemypunk war machine knight, inspired by the Victorian era, with a grey color scheme, burning red eyes, and intricate knight armor, featured in a masterwork art piece, with front, back, and side views, similar to those found on DeviantArt and ArtStation, trending in 4k, and compatible with Unreal Engine 5.
    Generate a close-up image of a demon on a rock with a dark hangar background, incorporating dreamwave and golden ratio elements. The demon should have shining claws, be in an action pose, and have fiery wings. Use ultraviolet photography and a spotlight effect. Ensure the image is highly detailed, lifelike, and in 4k resolution. The style should be reminiscent of Dominic Lefevre, Wlop, Stanley Artgerm Lau, Ruan Jia, and Fenghua Zhong. The atmosphere should be dramatic, surreal, and crepuscular.
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