null multichromatic reflections from

    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    abandoned shipwreck, (ugly:-1.3), stark lighting from underwater shafts, interlocking polygonal shapes across the hull, fragmented structure, exaggerated geometric details, intricate fractal patterns in broken beams, and hints of contrasting deep purples, (noisy:-1.1), (disjointed anatomy:-1.3), sculptural appearance, (low quality:-1.2), dystopian vibe, blue, (cartoonish:-1.1), unsettling atmosphere, recursive shapes in the wreckage, flowing yet jagged metal, vibrant emerald green and deep cyan as primary and secondary colors, photorealism, (polished:-1.3), (blurry:-1.2), multichromatic reflections from weathered metal, intersecting planes of debris and water, high resolution, (emphasis on sharp geometric shipwreck forms:1.6), (bad composition:-1.3), sharp and angular geometric forms, fractured geometry, (smooth surfaces:-1.4), brutal edges, distorted hull, glowing cyan highlights reflecting off sharp edges, saturated hues of green, minimal details, (overly ornate:-1.5)
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    purple, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    abandoned shipwreck, (ugly:-1.3), stark lighting from underwater shafts, interlocking polygonal shapes across the hull, fragmented structure, exaggerated geometric details, intricate fractal patterns in broken beams, and hints of contrasting deep purples, (noisy:-1.1), (disjointed anatomy:-1.3), sculptural appearance, (low quality:-1.2), dystopian vibe, blue, (cartoonish:-1.1), unsettling atmosphere, recursive shapes in the wreckage, flowing yet jagged metal, vibrant emerald green and deep cyan as primary and secondary colors, photorealism, (polished:-1.3), (blurry:-1.2), multichromatic reflections from weathered metal, intersecting planes of debris and water, high resolution, (emphasis on sharp geometric shipwreck forms:1.6), (bad composition:-1.3), sharp and angular geometric forms, fractured geometry, (smooth surfaces:-1.4), brutal edges, distorted hull, glowing cyan highlights reflecting off sharp edges, saturated hues of green, minimal details, (overly ornate:-1.5)
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    abandoned shipwreck, (ugly:-1.3), stark lighting from underwater shafts, interlocking polygonal shapes across the hull, fragmented structure, exaggerated geometric details, intricate fractal patterns in broken beams, and hints of contrasting deep purples, (noisy:-1.1), (disjointed anatomy:-1.3), sculptural appearance, (low quality:-1.2), dystopian vibe, blue, (cartoonish:-1.1), unsettling atmosphere, recursive shapes in the wreckage, flowing yet jagged metal, vibrant emerald green and deep cyan as primary and secondary colors, photorealism, (polished:-1.3), (blurry:-1.2), multichromatic reflections from weathered metal, intersecting planes of debris and water, high resolution, (emphasis on sharp geometric shipwreck forms:1.6), (bad composition:-1.3), sharp and angular geometric forms, fractured geometry, (smooth surfaces:-1.4), brutal edges, distorted hull, glowing cyan highlights reflecting off sharp edges, saturated hues of green, minimal details, (overly ornate:-1.5)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    abandoned shipwreck, (ugly:-1.3), stark lighting from underwater shafts, interlocking polygonal shapes across the hull, fragmented structure, exaggerated geometric details, intricate fractal patterns in broken beams, and hints of contrasting deep purples, (noisy:-1.1), (disjointed anatomy:-1.3), sculptural appearance, (low quality:-1.2), dystopian vibe, blue, (cartoonish:-1.1), unsettling atmosphere, recursive shapes in the wreckage, flowing yet jagged metal, vibrant emerald green and deep cyan as primary and secondary colors, photorealism, (polished:-1.3), (blurry:-1.2), multichromatic reflections from weathered metal, intersecting planes of debris and water, high resolution, (emphasis on sharp geometric shipwreck forms:1.6), (bad composition:-1.3), sharp and angular geometric forms, fractured geometry, (smooth surfaces:-1.4), brutal edges, distorted hull, glowing cyan highlights reflecting off sharp edges, saturated hues of green, minimal details, (overly ornate:-1.5)
    purple, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    purple, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns

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    • Schnell - flux_schnell.sft