(polished:- 1. 3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:- 1. 5), stark natural lighting casting hard shadows, rigid structure, (noisy:- 1. 1), (low quality:- 1. 2), interlocking structures in the ruins, (cartoonish:- 1. 1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1. 6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:- 1. 2), brutalist aesthetics, (ugly:- 1. 3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:- 1. 4), intricate fractal patterns in ancient carvings, hammer in ancient ruins, (disjointed anatomy:- 1. 3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:- 1. 3), sharp geometric forms in the hammer design, sculptural
