null fragmented terrain

    (cartoonish:-1.1), minimal details, (smooth surfaces:-1.4), infinite geometry in the farmland rows, intricate fractal structures in rusted metal, crops, unsettling, sculptural appearance, fractured geometry in the terrain, interlocking polygonal patterns in farmland, brutal edges, intersecting planes of soil, (blurry:-1.2), raw,sword, multichromatic oxides, angular geometric forms, saturated hues of corroded metal, (disjointed anatomy:-1.3), (bad composition:-1.3), photorealism, (emphasis on sharp rusted geometric sword and farmland forms:1.6), primal aesthetic, rigid structure, and rusted sword, (overly ornate:-1.5), rusted, recursive shapes in the landscape, stark natural lighting, psychedelic tones from oxidized materials, (noisy:-1.1), (overloaded multichromatic oxides:1.6), (soft lighting:-1.2), sharp and jagged terrain, (ugly:-1.3), (polished:-1.3), exaggerated geometric sword design, dystopian vibe, (low quality:-1.2), rural farmland, high resolution, fragmented soil and crops, vibrant, brutal aesthetic
    meteor, crashing toward a carnival, vibrant geometric forms, sharp angular meteor fragments, multichromatic oil pastel colors, fragmented atmosphere, glowing hot meteor edges, deep red and violet hues on the meteor, saturated neon colors in the carnival lights, exaggerated geometric rides, recursive shapes in the carnival structure, interlocking polygonal patterns in the rides and booths, shattered terrain below, intricate fractal patterns in the meteor’s trail, chaotic, glowing reflections across metal structures, sharp and jagged forms in the debris, dystopian vibe, high contrast between the meteor’s fiery glow and carnival lights, stark lighting, photorealism, high resolution, (emphasis on sharp geometric meteor and carnival forms:1.6), intersecting planes of the meteor and carnival structures, fractured geometry, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    meteor, crashing toward a carnival, vibrant geometric forms, sharp angular meteor fragments, multichromatic oil pastel colors, fragmented atmosphere, glowing hot meteor edges, deep red and violet hues on the meteor, saturated neon colors in the carnival lights, exaggerated geometric rides, recursive shapes in the carnival structure, interlocking polygonal patterns in the rides and booths, shattered terrain below, intricate fractal patterns in the meteor’s trail, chaotic, glowing reflections across metal structures, sharp and jagged forms in the debris, dystopian vibe, high contrast between the meteor’s fiery glow and carnival lights, stark lighting, photorealism, high resolution, (emphasis on sharp geometric meteor and carnival forms:1.6), intersecting planes of the meteor and carnival structures, fractured geometry, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    spaceship, (low quality:-1.2), primal aesthetic, diverse color palette, (overloaded multichromatic colors:1.6), infinite geometry of the landscape, minimal details, fragmented terrain, fractured geometry, (disjointed anatomy:-1.3), (ugly:-1.3), (soft lighting:-1.2), photorealism, unsettling, stark lighting from molten surfaces, dystopian vibe, fractal patterns in rock, intersecting planes of metal and lava, sculptural appearance, molten lava, (noisy:-1.1), psychedelic tones, unrefined textures, (smooth surfaces:-1.4), multichromatic colors, (blurry:-1.2), (emphasis on sharp geometric forms:1.6), saturated hues, rigid structure, vibrant, (polished:-1.3), (bad composition:-1.3), recursive shapes, geometric forms, raw, (cartoonish:-1.1), harsh angular forms, intricate fractal structures, lava field, high resolution, exaggerated features, brutal edges, glowing lava, (overly ornate:-1.5)
    photorealism, high resolution, (polished:-1.3), broken hull with interlocking polygonal patterns, (bad composition:-1.3), sharp and jagged metal, scattered debris across the terrain, vibrant oil pastel hues of rust and decay, chaotic geometry in the ship’s frame, (disjointed anatomy:-1.3), saturated tones of green, sculptural and chaotic forms, (emphasis on chaotic geometric shipwreck forms:1.6), (blurry:-1.2), glowing light from the sun piercing through water, (low quality:-1.2), flowing yet sharp surfaces, unsettling, (overly ornate:-1.5), dystopian vibe, intricate and uneven fractal patterns in the wreckage, and blue, (noisy:-1.1), fragmented and twisted geometric structure, warped shadows cast by broken beams, (ugly:-1.3), (cartoonish:-1.1),abandoned shipwreck, orange, intersecting planes of broken metal and sand, minimal organic details, recursive fractures in the metalwork, brutal and irregular structure, fractured ocean floor, rusted angular edges, (smooth surfaces:-1.4)
    sword, rural farmland, vibrant, multichromatic colors, raw, angular geometric forms, sharp and jagged terrain, fragmented soil and crops, interlocking polygonal patterns in farmland, brutal edges, primal aesthetic, exaggerated geometric sword design, recursive shapes in the landscape, infinite geometry in the farmland rows, intricate fractal structures in vegetation, neon glow from the sword, saturated hues, stark natural lighting, psychedelic tones, dystopian vibe, sculptural appearance, unsettling, high resolution, photorealism, (overloaded multichromatic colors:1.6), (emphasis on sharp geometric sword and farmland forms:1.6), minimal details, intersecting planes of soil, crops, and sword, fractured geometry in the terrain, rigid structure, (blurry:-1.2), (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4), (polished:-1.3), (low quality:-1.2), (overly ornate:-1.5), (disjointed anatomy:-1.3), (soft lighting:-1.2), (noisy:-1.1), (bad composition:-1.3)
    (emphasis on sharp geometric tree forms:1.6), (smooth surfaces:-1.4), minimal organic details, intersecting planes of land and tree,oak tree, sharp geometric branches and leaves, intricate fractal structures in foliage, (disjointed anatomy:-1.3), unsettling, (cartoonish:-1.1), multichromatic hues reflecting in sunlight, angular trunk and roots, dystopian vibe, recursive shapes in leaves and branches, (overly ornate:-1.5), photorealism, infinite geometry in the landscape, fractured ground geometry, (blurry:-1.2), stark natural lighting, primal aesthetic, (noisy:-1.1), sculptural and angular forms, exaggerated scale of the tree, (polished:-1.3), saturated earthy tones, (ugly:-1.3), (bad composition:-1.3), fragmented terrain, savannah, flowing yet sharp surfaces, (low quality:-1.2), warm glowing light from the horizon, high resolution, reds, vibrant oil pastel colors, and yellows, interlocking polygonal bark patterns, deep oranges, rigid tree structure
    sword, rural farmland, vibrant, multichromatic colors, raw, angular geometric forms, sharp and jagged terrain, fragmented soil and crops, interlocking polygonal patterns in farmland, brutal edges, primal aesthetic, exaggerated geometric sword design, recursive shapes in the landscape, infinite geometry in the farmland rows, intricate fractal structures in vegetation, neon glow from the sword, saturated hues, stark natural lighting, psychedelic tones, dystopian vibe, sculptural appearance, unsettling, high resolution, photorealism, (overloaded multichromatic colors:1.6), (emphasis on sharp geometric sword and farmland forms:1.6), minimal details, intersecting planes of soil, crops, and sword, fractured geometry in the terrain, rigid structure, (blurry:-1.2), (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4), (polished:-1.3), (low quality:-1.2), (overly ornate:-1.5), (disjointed anatomy:-1.3), (soft lighting:-1.2), (noisy:-1.1), (bad composition:-1.3)
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    obelisk, savannah, vibrant oil pastel colors, sharp geometric obelisk structure, interlocking polygonal patterns on the surface, multichromatic hues reflecting in sunlight, angular base and pointed top, fragmented terrain around the obelisk, exaggerated scale, recursive shapes in the surroundings, infinite geometry in the landscape, intricate fractal structures in the stone, warm glowing light from the horizon, saturated earthy tones, deep oranges, reds, and yellows, stark natural lighting, sculptural and angular forms, intersecting planes of land and obelisk, fractured ground geometry, rigid stone structure, flowing yet sharp surfaces, primal aesthetic, dystopian vibe, high resolution, photorealism, (emphasis on sharp geometric obelisk forms:1.6), minimal organic details, unsettling, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    meteor, crashing toward a carnival, vibrant geometric forms, sharp angular meteor fragments, multichromatic oil pastel colors, fragmented atmosphere, glowing hot meteor edges, deep red and violet hues on the meteor, saturated neon colors in the carnival lights, exaggerated geometric rides, recursive shapes in the carnival structure, interlocking polygonal patterns in the rides and booths, shattered terrain below, intricate fractal patterns in the meteor’s trail, chaotic, glowing reflections across metal structures, sharp and jagged forms in the debris, dystopian vibe, high contrast between the meteor’s fiery glow and carnival lights, stark lighting, photorealism, high resolution, (emphasis on sharp geometric meteor and carnival forms:1.6), intersecting planes of the meteor and carnival structures, fractured geometry, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    photorealism, high resolution, (polished:-1.3), broken hull with interlocking polygonal patterns, (bad composition:-1.3), sharp and jagged metal, scattered debris across the terrain, vibrant oil pastel hues of rust and decay, chaotic geometry in the ship’s frame, (disjointed anatomy:-1.3), saturated tones of green, sculptural and chaotic forms, (emphasis on chaotic geometric shipwreck forms:1.6), (blurry:-1.2), glowing light from the sun piercing through water, (low quality:-1.2), flowing yet sharp surfaces, unsettling, (overly ornate:-1.5), dystopian vibe, intricate and uneven fractal patterns in the wreckage, and blue, (noisy:-1.1), fragmented and twisted geometric structure, warped shadows cast by broken beams, (ugly:-1.3), (cartoonish:-1.1),abandoned shipwreck, orange, intersecting planes of broken metal and sand, minimal organic details, recursive fractures in the metalwork, brutal and irregular structure, fractured ocean floor, rusted angular edges, (smooth surfaces:-1.4)
    dystopian vibe, floating above the clouds, infinite geometry in floating rock, brutal edges, stark lighting from sunlight, (disjointed anatomy:-1.3), rock,laptop, vibrant, floating island, (soft lighting:-1.2), (smooth surfaces:-1.4), exaggerated geometric laptop design, (noisy:-1.1), photorealism, intricate fractal structures, (overloaded multichromatic colors:1.6), (polished:-1.3), high resolution, intersecting planes of grass, recursive shapes in island landscape, psychedelic tones, sharp and jagged terrain, multichromatic colors, (emphasis on sharp geometric laptop and island forms:1.6), sculptural appearance, fractured island geometry, (low quality:-1.2), rigid structure, neon glow from digital display, (ugly:-1.3), minimal details, interlocking polygonal patterns, and laptop, fragmented grass and dirt, primal aesthetic, raw, (overly ornate:-1.5), (bad composition:-1.3), (cartoonish:-1.1), (blurry:-1.2), angular geometric rock formations, unsettling, saturated hues
    sword, rural farmland, vibrant, multichromatic colors, raw, angular geometric forms, sharp and jagged terrain, fragmented soil and crops, interlocking polygonal patterns in farmland, brutal edges, primal aesthetic, exaggerated geometric sword design, recursive shapes in the landscape, infinite geometry in the farmland rows, intricate fractal structures in vegetation, neon glow from the sword, saturated hues, stark natural lighting, psychedelic tones, dystopian vibe, sculptural appearance, unsettling, high resolution, photorealism, (overloaded multichromatic colors:1.6), (emphasis on sharp geometric sword and farmland forms:1.6), minimal details, intersecting planes of soil, crops, and sword, fractured geometry in the terrain, rigid structure, (blurry:-1.2), (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4), (polished:-1.3), (low quality:-1.2), (overly ornate:-1.5), (disjointed anatomy:-1.3), (soft lighting:-1.2), (noisy:-1.1), (bad composition:-1.3)
    dystopian vibe, floating above the clouds, infinite geometry in floating rock, brutal edges, stark lighting from sunlight, (disjointed anatomy:-1.3), rock,laptop, vibrant, floating island, (soft lighting:-1.2), (smooth surfaces:-1.4), exaggerated geometric laptop design, (noisy:-1.1), photorealism, intricate fractal structures, (overloaded multichromatic colors:1.6), (polished:-1.3), high resolution, intersecting planes of grass, recursive shapes in island landscape, psychedelic tones, sharp and jagged terrain, multichromatic colors, (emphasis on sharp geometric laptop and island forms:1.6), sculptural appearance, fractured island geometry, (low quality:-1.2), rigid structure, neon glow from digital display, (ugly:-1.3), minimal details, interlocking polygonal patterns, and laptop, fragmented grass and dirt, primal aesthetic, raw, (overly ornate:-1.5), (bad composition:-1.3), (cartoonish:-1.1), (blurry:-1.2), angular geometric rock formations, unsettling, saturated hues
    sword, rural farmland, vibrant, multichromatic colors, raw, angular geometric forms, sharp and jagged terrain, fragmented soil and crops, interlocking polygonal patterns in farmland, brutal edges, primal aesthetic, exaggerated geometric sword design, recursive shapes in the landscape, infinite geometry in the farmland rows, intricate fractal structures in vegetation, neon glow from the sword, saturated hues, stark natural lighting, psychedelic tones, dystopian vibe, sculptural appearance, unsettling, high resolution, photorealism, (overloaded multichromatic colors:1.6), (emphasis on sharp geometric sword and farmland forms:1.6), minimal details, intersecting planes of soil, crops, and sword, fractured geometry in the terrain, rigid structure, (blurry:-1.2), (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4), (polished:-1.3), (low quality:-1.2), (overly ornate:-1.5), (disjointed anatomy:-1.3), (soft lighting:-1.2), (noisy:-1.1), (bad composition:-1.3)
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    obelisk, savannah, vibrant oil pastel colors, sharp geometric obelisk structure, interlocking polygonal patterns on the surface, multichromatic hues reflecting in sunlight, angular base and pointed top, fragmented terrain around the obelisk, exaggerated scale, recursive shapes in the surroundings, infinite geometry in the landscape, intricate fractal structures in the stone, warm glowing light from the horizon, saturated earthy tones, deep oranges, reds, and yellows, stark natural lighting, sculptural and angular forms, intersecting planes of land and obelisk, fractured ground geometry, rigid stone structure, flowing yet sharp surfaces, primal aesthetic, dystopian vibe, high resolution, photorealism, (emphasis on sharp geometric obelisk forms:1.6), minimal organic details, unsettling, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    (blurry:-1.2), otherworldly terrain, (smooth surfaces:-1.4), sharp and jagged alien rock formations, recursive shapes in alien flora, alien planet, fragmented landscape, unsettling, angular geometric structures, (noisy:-1.1), intersecting planes of rock and architecture, (overly ornate:-1.5), (bad composition:-1.3), multichromatic colors, interlocking polygonal towers, saturated hues, high resolution, intricate fractal structures, rigid structure, exaggerated geometric castle design, psychedelic tones,castle, (low quality:-1.2), raw, (polished:-1.3), stark lighting from alien suns, (disjointed anatomy:-1.3), dystopian vibe, (soft lighting:-1.2), (emphasis on sharp geometric castle and alien landscape:1.6), primal aesthetic, vibrant, infinite geometry in alien planet surface, brutal edges, (cartoonish:-1.1), neon glow from alien atmosphere, (overloaded multichromatic colors:1.6), photorealism, minimal details, fractured alien geometry, sculptural appearance, (ugly:-1.3)
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    (emphasis on sharp geometric tree forms:1.6), (smooth surfaces:-1.4), minimal organic details, intersecting planes of land and tree,oak tree, sharp geometric branches and leaves, intricate fractal structures in foliage, (disjointed anatomy:-1.3), unsettling, (cartoonish:-1.1), multichromatic hues reflecting in sunlight, angular trunk and roots, dystopian vibe, recursive shapes in leaves and branches, (overly ornate:-1.5), photorealism, infinite geometry in the landscape, fractured ground geometry, (blurry:-1.2), stark natural lighting, primal aesthetic, (noisy:-1.1), sculptural and angular forms, exaggerated scale of the tree, (polished:-1.3), saturated earthy tones, (ugly:-1.3), (bad composition:-1.3), fragmented terrain, savannah, flowing yet sharp surfaces, (low quality:-1.2), warm glowing light from the horizon, high resolution, reds, vibrant oil pastel colors, and yellows, interlocking polygonal bark patterns, deep oranges, rigid tree structure
    photorealism, high resolution, (polished:-1.3), broken hull with interlocking polygonal patterns, (bad composition:-1.3), sharp and jagged metal, scattered debris across the terrain, vibrant oil pastel hues of rust and decay, chaotic geometry in the ship’s frame, (disjointed anatomy:-1.3), saturated tones of green, sculptural and chaotic forms, (emphasis on chaotic geometric shipwreck forms:1.6), (blurry:-1.2), glowing light from the sun piercing through water, (low quality:-1.2), flowing yet sharp surfaces, unsettling, (overly ornate:-1.5), dystopian vibe, intricate and uneven fractal patterns in the wreckage, and blue, (noisy:-1.1), fragmented and twisted geometric structure, warped shadows cast by broken beams, (ugly:-1.3), (cartoonish:-1.1),abandoned shipwreck, orange, intersecting planes of broken metal and sand, minimal organic details, recursive fractures in the metalwork, brutal and irregular structure, fractured ocean floor, rusted angular edges, (smooth surfaces:-1.4)
    carrot, mineshaft, vibrant geometric forms, sharp angular rock formations, exaggerated polygonal carrot design, multichromatic reflections from the rock walls, recursive shapes in the dirt and stones, fragmented terrain around the carrot, intricate fractal patterns in the shaft’s supports, glowing veins of minerals through the walls, saturated earthy tones of orange, brown, and green, sharp and jagged surfaces in the rock, brutal edges, sculptural appearance, flowing yet sharp carrot leaves, dystopian vibe, stark lighting from lanterns and glowing minerals, minimal details, photorealism, high resolution, (emphasis on sharp geometric carrot and mineshaft forms:1.6), intersecting planes of rock and carrot, fractured geometry, rigid structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (emphasis on sharp geometric tree forms:1.6), (smooth surfaces:-1.4), minimal organic details, intersecting planes of land and tree,oak tree, sharp geometric branches and leaves, intricate fractal structures in foliage, (disjointed anatomy:-1.3), unsettling, (cartoonish:-1.1), multichromatic hues reflecting in sunlight, angular trunk and roots, dystopian vibe, recursive shapes in leaves and branches, (overly ornate:-1.5), photorealism, infinite geometry in the landscape, fractured ground geometry, (blurry:-1.2), stark natural lighting, primal aesthetic, (noisy:-1.1), sculptural and angular forms, exaggerated scale of the tree, (polished:-1.3), saturated earthy tones, (ugly:-1.3), (bad composition:-1.3), fragmented terrain, savannah, flowing yet sharp surfaces, (low quality:-1.2), warm glowing light from the horizon, high resolution, reds, vibrant oil pastel colors, and yellows, interlocking polygonal bark patterns, deep oranges, rigid tree structure
    obelisk, savannah, vibrant oil pastel colors, sharp geometric obelisk structure, interlocking polygonal patterns on the surface, multichromatic hues reflecting in sunlight, angular base and pointed top, fragmented terrain around the obelisk, exaggerated scale, recursive shapes in the surroundings, infinite geometry in the landscape, intricate fractal structures in the stone, warm glowing light from the horizon, saturated earthy tones, deep oranges, reds, and yellows, stark natural lighting, sculptural and angular forms, intersecting planes of land and obelisk, fractured ground geometry, rigid stone structure, flowing yet sharp surfaces, primal aesthetic, dystopian vibe, high resolution, photorealism, (emphasis on sharp geometric obelisk forms:1.6), minimal organic details, unsettling, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    dystopian vibe, floating above the clouds, infinite geometry in floating rock, brutal edges, stark lighting from sunlight, (disjointed anatomy:-1.3), rock,laptop, vibrant, floating island, (soft lighting:-1.2), (smooth surfaces:-1.4), exaggerated geometric laptop design, (noisy:-1.1), photorealism, intricate fractal structures, (overloaded multichromatic colors:1.6), (polished:-1.3), high resolution, intersecting planes of grass, recursive shapes in island landscape, psychedelic tones, sharp and jagged terrain, multichromatic colors, (emphasis on sharp geometric laptop and island forms:1.6), sculptural appearance, fractured island geometry, (low quality:-1.2), rigid structure, neon glow from digital display, (ugly:-1.3), minimal details, interlocking polygonal patterns, and laptop, fragmented grass and dirt, primal aesthetic, raw, (overly ornate:-1.5), (bad composition:-1.3), (cartoonish:-1.1), (blurry:-1.2), angular geometric rock formations, unsettling, saturated hues
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    (emphasis on sharp geometric tree forms:1.6), (smooth surfaces:-1.4), minimal organic details, intersecting planes of land and tree,oak tree, sharp geometric branches and leaves, intricate fractal structures in foliage, (disjointed anatomy:-1.3), unsettling, (cartoonish:-1.1), multichromatic hues reflecting in sunlight, angular trunk and roots, dystopian vibe, recursive shapes in leaves and branches, (overly ornate:-1.5), photorealism, infinite geometry in the landscape, fractured ground geometry, (blurry:-1.2), stark natural lighting, primal aesthetic, (noisy:-1.1), sculptural and angular forms, exaggerated scale of the tree, (polished:-1.3), saturated earthy tones, (ugly:-1.3), (bad composition:-1.3), fragmented terrain, savannah, flowing yet sharp surfaces, (low quality:-1.2), warm glowing light from the horizon, high resolution, reds, vibrant oil pastel colors, and yellows, interlocking polygonal bark patterns, deep oranges, rigid tree structure
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    (blurry:-1.2), otherworldly terrain, (smooth surfaces:-1.4), sharp and jagged alien rock formations, recursive shapes in alien flora, alien planet, fragmented landscape, unsettling, angular geometric structures, (noisy:-1.1), intersecting planes of rock and architecture, (overly ornate:-1.5), (bad composition:-1.3), multichromatic colors, interlocking polygonal towers, saturated hues, high resolution, intricate fractal structures, rigid structure, exaggerated geometric castle design, psychedelic tones,castle, (low quality:-1.2), raw, (polished:-1.3), stark lighting from alien suns, (disjointed anatomy:-1.3), dystopian vibe, (soft lighting:-1.2), (emphasis on sharp geometric castle and alien landscape:1.6), primal aesthetic, vibrant, infinite geometry in alien planet surface, brutal edges, (cartoonish:-1.1), neon glow from alien atmosphere, (overloaded multichromatic colors:1.6), photorealism, minimal details, fractured alien geometry, sculptural appearance, (ugly:-1.3)
    photorealism, high resolution, (polished:-1.3), broken hull with interlocking polygonal patterns, (bad composition:-1.3), sharp and jagged metal, scattered debris across the terrain, vibrant oil pastel hues of rust and decay, chaotic geometry in the ship’s frame, (disjointed anatomy:-1.3), saturated tones of green, sculptural and chaotic forms, (emphasis on chaotic geometric shipwreck forms:1.6), (blurry:-1.2), glowing light from the sun piercing through water, (low quality:-1.2), flowing yet sharp surfaces, unsettling, (overly ornate:-1.5), dystopian vibe, intricate and uneven fractal patterns in the wreckage, and blue, (noisy:-1.1), fragmented and twisted geometric structure, warped shadows cast by broken beams, (ugly:-1.3), (cartoonish:-1.1),abandoned shipwreck, orange, intersecting planes of broken metal and sand, minimal organic details, recursive fractures in the metalwork, brutal and irregular structure, fractured ocean floor, rusted angular edges, (smooth surfaces:-1.4)
    spaceship, (low quality:-1.2), primal aesthetic, diverse color palette, (overloaded multichromatic colors:1.6), infinite geometry of the landscape, minimal details, fragmented terrain, fractured geometry, (disjointed anatomy:-1.3), (ugly:-1.3), (soft lighting:-1.2), photorealism, unsettling, stark lighting from molten surfaces, dystopian vibe, fractal patterns in rock, intersecting planes of metal and lava, sculptural appearance, molten lava, (noisy:-1.1), psychedelic tones, unrefined textures, (smooth surfaces:-1.4), multichromatic colors, (blurry:-1.2), (emphasis on sharp geometric forms:1.6), saturated hues, rigid structure, vibrant, (polished:-1.3), (bad composition:-1.3), recursive shapes, geometric forms, raw, (cartoonish:-1.1), harsh angular forms, intricate fractal structures, lava field, high resolution, exaggerated features, brutal edges, glowing lava, (overly ornate:-1.5)
    (blurry:-1.2), otherworldly terrain, (smooth surfaces:-1.4), sharp and jagged alien rock formations, recursive shapes in alien flora, alien planet, fragmented landscape, unsettling, angular geometric structures, (noisy:-1.1), intersecting planes of rock and architecture, (overly ornate:-1.5), (bad composition:-1.3), multichromatic colors, interlocking polygonal towers, saturated hues, high resolution, intricate fractal structures, rigid structure, exaggerated geometric castle design, psychedelic tones,castle, (low quality:-1.2), raw, (polished:-1.3), stark lighting from alien suns, (disjointed anatomy:-1.3), dystopian vibe, (soft lighting:-1.2), (emphasis on sharp geometric castle and alien landscape:1.6), primal aesthetic, vibrant, infinite geometry in alien planet surface, brutal edges, (cartoonish:-1.1), neon glow from alien atmosphere, (overloaded multichromatic colors:1.6), photorealism, minimal details, fractured alien geometry, sculptural appearance, (ugly:-1.3)
    recursive fractures across the obelisk, (bad composition:-1.3), (polished:-1.3), saturated earthy tones of red, (emphasis on chaotic geometric obelisk forms:1.6), dystopian vibe, photorealism, brutal and irregular structure, savannah, sculptural and chaotic, sharp and jagged surfaces, intersecting planes of twisted stone and landscape, (disjointed anatomy:-1.3), warped shadow forms, multichromatic oil pastel hues scattered across the surfaces, flowing yet jagged surfaces, twisted angular edges, chaotic geometry in stone, intricate and uneven fractal patterns, fractured terrain with shifting geometry, irregular polygonal faces, (blurry:-1.2), fragmented and distorted geometric structure, minimal organic details, (low quality:-1.2), glowing light from the horizon, unsettling, vibrant and distorted colors reflecting in the sunlight, (ugly:-1.3), (cartoonish:-1.1), (smooth surfaces:-1.4),obelisk, (noisy:-1.1), orange, yellow, (overly ornate:-1.5), high resolution
    obelisk, savannah, vibrant oil pastel colors, sharp geometric obelisk structure, interlocking polygonal patterns on the surface, multichromatic hues reflecting in sunlight, angular base and pointed top, fragmented terrain around the obelisk, exaggerated scale, recursive shapes in the surroundings, infinite geometry in the landscape, intricate fractal structures in the stone, warm glowing light from the horizon, saturated earthy tones, deep oranges, reds, and yellows, stark natural lighting, sculptural and angular forms, intersecting planes of land and obelisk, fractured ground geometry, rigid stone structure, flowing yet sharp surfaces, primal aesthetic, dystopian vibe, high resolution, photorealism, (emphasis on sharp geometric obelisk forms:1.6), minimal organic details, unsettling, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    (cartoonish:-1.1), minimal details, (smooth surfaces:-1.4), infinite geometry in the farmland rows, intricate fractal structures in rusted metal, crops, unsettling, sculptural appearance, fractured geometry in the terrain, interlocking polygonal patterns in farmland, brutal edges, intersecting planes of soil, (blurry:-1.2), raw,sword, multichromatic oxides, angular geometric forms, saturated hues of corroded metal, (disjointed anatomy:-1.3), (bad composition:-1.3), photorealism, (emphasis on sharp rusted geometric sword and farmland forms:1.6), primal aesthetic, rigid structure, and rusted sword, (overly ornate:-1.5), rusted, recursive shapes in the landscape, stark natural lighting, psychedelic tones from oxidized materials, (noisy:-1.1), (overloaded multichromatic oxides:1.6), (soft lighting:-1.2), sharp and jagged terrain, (ugly:-1.3), (polished:-1.3), exaggerated geometric sword design, dystopian vibe, (low quality:-1.2), rural farmland, high resolution, fragmented soil and crops, vibrant, brutal aesthetic

      FLUX

    • Schnell - flux_schnell.sft