null brutalist geometry

    sculptural appearance, (polished:-1.3), (overly ornate:-1.5), exaggerated scale of the ant, (low quality:-1.2), saturated icy blues and purples, (bad composition:-1.3), rigid structure, primal aesthetic,ant, (emphasis on geometric ice forms:1.6), photorealism, (cartoonish:-1.1), minimal details, flowing textures, intersecting planes of ice and ant, (blurry:-1.2), brutalist geometric forms, dystopian vibe, high resolution, multichromatic hues reflecting on the glacier, sharp angular ice formations, (disjointed anatomy:-1.3), (smooth surfaces:-1.4), vibrant oil pastel colors, intricate fractal structures in the glacier, infinite geometry in ice formations, glacier, (ugly:-1.3), unsettling, glowing cold light from ice, stark natural lighting from the sun, soft yet jagged surfaces, (noisy:-1.1), fractured icy geometry, recursive shapes in ice cracks, flowing yet fractured ice
    sculptural appearance, (polished:-1.3), (overly ornate:-1.5), exaggerated scale of the ant, (low quality:-1.2), saturated icy blues and purples, (bad composition:-1.3), rigid structure, primal aesthetic,ant, (emphasis on geometric ice forms:1.6), photorealism, (cartoonish:-1.1), minimal details, flowing textures, intersecting planes of ice and ant, (blurry:-1.2), brutalist geometric forms, dystopian vibe, high resolution, multichromatic hues reflecting on the glacier, sharp angular ice formations, (disjointed anatomy:-1.3), (smooth surfaces:-1.4), vibrant oil pastel colors, intricate fractal structures in the glacier, infinite geometry in ice formations, glacier, (ugly:-1.3), unsettling, glowing cold light from ice, stark natural lighting from the sun, soft yet jagged surfaces, (noisy:-1.1), fractured icy geometry, recursive shapes in ice cracks, flowing yet fractured ice
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    sculptural appearance, (polished:-1.3), (overly ornate:-1.5), exaggerated scale of the ant, (low quality:-1.2), saturated icy blues and purples, (bad composition:-1.3), rigid structure, primal aesthetic,ant, (emphasis on geometric ice forms:1.6), photorealism, (cartoonish:-1.1), minimal details, flowing textures, intersecting planes of ice and ant, (blurry:-1.2), brutalist geometric forms, dystopian vibe, high resolution, multichromatic hues reflecting on the glacier, sharp angular ice formations, (disjointed anatomy:-1.3), (smooth surfaces:-1.4), vibrant oil pastel colors, intricate fractal structures in the glacier, infinite geometry in ice formations, glacier, (ugly:-1.3), unsettling, glowing cold light from ice, stark natural lighting from the sun, soft yet jagged surfaces, (noisy:-1.1), fractured icy geometry, recursive shapes in ice cracks, flowing yet fractured ice
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    sculptural appearance, (polished:-1.3), (overly ornate:-1.5), exaggerated scale of the ant, (low quality:-1.2), saturated icy blues and purples, (bad composition:-1.3), rigid structure, primal aesthetic,ant, (emphasis on geometric ice forms:1.6), photorealism, (cartoonish:-1.1), minimal details, flowing textures, intersecting planes of ice and ant, (blurry:-1.2), brutalist geometric forms, dystopian vibe, high resolution, multichromatic hues reflecting on the glacier, sharp angular ice formations, (disjointed anatomy:-1.3), (smooth surfaces:-1.4), vibrant oil pastel colors, intricate fractal structures in the glacier, infinite geometry in ice formations, glacier, (ugly:-1.3), unsettling, glowing cold light from ice, stark natural lighting from the sun, soft yet jagged surfaces, (noisy:-1.1), fractured icy geometry, recursive shapes in ice cracks, flowing yet fractured ice
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, (emphasis on rusted clock forms:1.6), unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, rusted metal surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid platonic structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated platonic forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid platonic structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated platonic forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    (ugly:-1.3), sculptural and angular, (cartoonish:-1.1), infinite geometry in stone, intersecting planes of stone and landscape, oranges, minimal organic details, sharp angular edges, fragmented surfaces, (noisy:-1.1), (smooth surfaces:-1.4), (emphasis on complex geometric obelisk forms:1.6), (polished:-1.3), flowing yet sharp surfaces, exaggerated geometric structure, savannah, photorealism, (bad composition:-1.3), high resolution, (disjointed anatomy:-1.3), (overly ornate:-1.5), (blurry:-1.2), vibrant colors across surfaces, fractured terrain surrounding the obelisk, multichromatic oil pastel hues reflecting in harsh sunlight, rigid and brutalist structure, yellows, saturated earthy tones, deep reds,obelisk, recursive shapes along the obelisk, glowing light from the horizon, sharp geometric shadow forms, dystopian vibe, (low quality:-1.2), intricate fractal patterns, interlocking polygonal faces, unsettling
    sand dune in a waterpark, vibrant oil pastel colors, sharp geometric sand formations, exaggerated polygonal shapes of sand dunes, flowing yet angular water slides, interlocking polygonal structures, multichromatic reflections on water pools, recursive patterns in the sand, fragmented terrain beneath the waterpark, intricate fractal structures in the slides and supports, glowing reflections on water, saturated hues of blue, turquoise, and sandy beige, sculptural, brutalist waterpark design, sharp angular water currents, dystopian vibe, stark lighting from sun and water reflections, minimal organic details, photorealism, high resolution, (emphasis on sharp geometric sand and waterpark forms:1.6), intersecting planes of water, sand, and slides, fractured geometry, rigid yet flowing structures, unsettling atmosphere, (blurry:-1.2), (ugly:-1.3), (polished:-1.3), (cartoonish:-1.1), (low quality:-1.2), (smooth surfaces:-1.4), (overly ornate:-1.5), (disjointed anatomy:-1.3), (noisy:-1.1), (bad composition:-1.3)
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, (emphasis on rusted clock forms:1.6), unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, rusted metal surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    saturated hues of blue, (noisy:-1.1), (emphasis on sharp geometric sand dune and waterpark forms:1.6), (overly ornate:-1.5), (polished:-1.3), sharp and brutalist waterpark architecture, high resolution, (ugly:-1.3), (smooth surfaces:-1.4), sculptural appearance, sharp and angular shapes in the sand, waterpark, and sandy beige, minimal organic details, dystopian vibe, glowing water reflecting off the dune, (cartoonish:-1.1), exaggerated polygonal water slides, (low quality:-1.2), stark lighting from the sun, (blurry:-1.2), multichromatic reflections on the water,sand dune, (bad composition:-1.3), recursive shapes in the sand patterns, fragmented terrain, intricate fractal patterns in the slide structures, unsettling atmosphere, photorealism, intersecting planes of sand and water slides, rigid structures, vibrant geometric forms, fractured geometry, turquoise, (disjointed anatomy:-1.3), flowing yet jagged surfaces
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    (bad composition:-1.3), interlocking polygonal patterns in the walls, glowing reflections on the glass windows, sharp, photorealism, vibrant oil pastel colors, (smooth surfaces:-1.4), (low quality:-1.2), (disjointed anatomy:-1.3), (blurry:-1.2), (ugly:-1.3), dystopian vibe, turquoise, high resolution, (emphasis on sharp geometric rock and villa forms:1.6), and beach, and stone gray, intricate fractal patterns in the stone and villa design, unsettling atmosphere,rock in a beachfront villa, fractured geometry, recursive shapes in the villa’s structure, sharp geometric rock formations, rigid yet flowing structures, glass, (polished:-1.3), stark sunlight casting harsh shadows, sculptural and angular forms, exaggerated polygonal shapes of the villa’s architecture, saturated hues of blue, fragmented rock embedded in the villa, flowing yet angular surfaces, intersecting planes of rock, multichromatic reflections from the ocean, (overly ornate:-1.5), brutalist architectural details, (cartoonish:-1.1), (noisy:-1.1), minimal organic details
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    (polished:-1.3), vibrant oil pastel colors, unsettling atmosphere, multichromatic reflections on the worn metal of the hammer, rust, saturated earthy tones of stone, (overly ornate:-1.5), stark natural lighting casting hard shadows, rigid structure, (noisy:-1.1), (low quality:-1.2), interlocking structures in the ruins, (cartoonish:-1.1), fractured geometry in the ruins, minimal organic details, angular details in the ruins and hammer, metal, glowing soft light filtering through the ruins, (emphasis on sharp geometric hammer and ruins forms:1.6), and debris, exaggerated polygonal shapes of broken stones, dystopian vibe, (blurry:-1.2), brutalist aesthetics, (ugly:-1.3), intersecting planes of stone, sharp, and deep shadows, fragmented terrain, (smooth surfaces:-1.4), intricate fractal patterns in ancient carvings,hammer in ancient ruins, (disjointed anatomy:-1.3), high resolution, recursive shapes in cracked stone and shattered pillars, photorealism, (bad composition:-1.3), sharp geometric forms in the hammer design, sculptural
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, (emphasis on rusted clock forms:1.6), unsettling, exaggerated forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, rusted metal surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    colorful, bright, vivid, fractured geometry in the bunker walls, raw, (polished:-1.3),clock, (smooth surfaces:-1.4), infinite geometry in mechanical structures, soft yet angular forms, (noisy:-1.1), (blurry:-1.2), sculptural appearance, dystopian vibe, fragmented beams, photorealism, weathered textures, rigid platonic structure, (disjointed anatomy:-1.3), (low quality:-1.2), intersecting planes of concrete and metal, brutalist geometry, unsettling, exaggerated platonic forms, vibrant oil pastel colors, multichromatic oxides, recursive shapes in clock gears, (ugly:-1.3), saturated hues of corroded metal, interlocking geometric patterns, primal aesthetic, weathered concrete walls, flowing yet sharp brutal edges, (cartoonish:-1.1), underground bunker, deep earthy tones, high resolution, stark industrial lighting, surfaces, colorful oxides, patina, (overly ornate:-1.5), (bad composition:-1.3)
    brutalist purple ant, exaggerated geometric ice formations, (smooth surfaces:-1.4), (bad composition:-1.3), jagged edges, (polished:-1.3), brutal geometric textures, vibrant oil pastel tones, glacier, (overly ornate:-1.5), (overemphasis on sharp geometry:1.6), infinite geometry of the frozen landscape, saturated hues of blue, unsettling atmosphere, (disjointed anatomy:-1.3), (blurry:-1.2), (noisy:-1.1), interlocking polygonal ice structures, rigid forms, minimal organic details, intersecting planes of ant and ice, (cartoonish:-1.1), recursive shapes in ice fractures, photorealism, sharp, fractured glacier surfaces, vivid highlights, glowing cold light emanating from ice cracks, multichromatic reflections, (ugly:-1.3), primal aesthetic, stark lighting bouncing off ice, high resolution, fragmented crystalline surfaces,ant, (low quality:-1.2), teal, dystopian surrealism, sculptural and angular, intricate fractal patterns

      FLUX

    • Schnell - flux_schnell.sft