GL1TCH, the Rogue Fragment Subject: A chaotic, fragmented humanoid figure made of broken code, corrupted textures, and flickering pixels. GL1TCH is constantly shifting—parts of its body phase in and out, leaving behind digital noise. Head & Face: A distorted face with one eye larger than the other, both glowing erratically. The mouth is a jagged tear in the data, constantly twitching. The head flickers between different shapes and resolutions. Torso & Core: The chest is cracked open, revealing a swirling void of corrupted data. Glitch artifacts—like missing textures and error messages—float around the core. Arms & Hands: Asymmetrical arms—one is skeletal and twitching, the other is a mass of tangled wires and broken UI elements. Fingers glitch in and out of existence. Legs & Feet: One leg is normal but pixelated; the other is a floating cluster of error cubes and corrupted geometry. Movement leaves behind trails of static and screen tearing. Environment: A broken simulation—walls flicker between real and unreal, the ground is made of corrupted tiles, and gravity seems inconsistent. Floating error messages and pop-up windows drift through the air. Atmosphere: Chaotic and unstable. The color palette includes harsh reds, neon greens, and glitchy blacks. The scene feels like a virus infecting a digital dreamscape.

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