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    More prompts from Nebzy01

    A liminal space within Stormwind from World of Warcraft. The grand gates of the city stand wide open, but the once bustling streets are eerily quiet. The majestic stone walls rise high, their intricate carvings and banners now faded and lifeless, casting long shadows across the empty city. The normally crowded marketplace is deserted, the cobblestone streets cold and silent, with only the distant rustle of flags in the breeze.
The towering buildings of Stormwind, with their high spires and detailed architecture, stand empty and still. The grand steps leading to the majestic keep are silent, the courtyard devoid of activity. The sounds of life that once filled the air are gone, replaced by an overwhelming silence that presses in from every direction. The city feels frozen in time, as if it has been abandoned, leaving only the cold stone and shadow behind. The familiar beauty of the city now seems strange and unsettling, amplifying the sense of solitude and unease.
    A dimly lit underground lair, the stone walls of Orochimaru’s domain are damp and covered in a layer of black mold. The air is thick, heavy with the scent of decay, stale blood, and something metallic, like rusted iron. The flickering overhead lights cast an eerie glow, distorting the dark, cold hallway ahead.
Along the walls, there are faded and cracked inscriptions in a dark, almost illegible script, marking the boundaries of forbidden experiments. Cold steel doors line the corridor, some slightly ajar, revealing dark rooms beyond—each filled with the chilling remnants of unspeakable acts. Large glass tanks, distorted by grime and condensation, hold grotesque, malformed humanoid creatures—skeletal, serpentine, with flesh that seems to bubble unnaturally, as if still struggling to exist. The creatures’ eyes, empty and soulless, gaze into nothingness.
The floors are slick with a combination of water and something darker, something that clings to the shoes like tar. You can’t quite tell if it’s just dirt, or if it’s blood that has long since soaked into the stone, staining it permanently.
At the far end of the corridor, a room opens into a massive, sterile lab, starkly lit by harsh fluorescent lights that make the white tiles gleam uncomfortably. Tables are cluttered with surgical instruments—some clean, some stained. Papers filled with incomprehensible jutsu are scattered about, half burned or left in disarray.
    A liminal space within Stormwind from World of Warcraft. The grand gates of the city stand wide open, but the once bustling streets are eerily quiet. The majestic stone walls rise high, their intricate carvings and banners now faded and lifeless, casting long shadows across the empty city. The normally crowded marketplace is deserted, the cobblestone streets cold and silent, with only the distant rustle of flags in the breeze.
The towering buildings of Stormwind, with their high spires and detailed architecture, stand empty and still. The grand steps leading to the majestic keep are silent, the courtyard devoid of activity. The sounds of life that once filled the air are gone, replaced by an overwhelming silence that presses in from every direction. The city feels frozen in time, as if it has been abandoned, leaving only the cold stone and shadow behind. The familiar beauty of the city now seems strange and unsettling, amplifying the sense of solitude and unease.
    A liminal space inside Peach’s Castle from Super Mario 64. The grand hall is vast and empty, the walls adorned with faded tapestries and statues that seem to stare blankly into space. The floors are cold, the sound of footsteps echoing unnervingly through the stillness. The once vibrant and lively space feels abandoned, with no people, no sounds, and only the weight of silence hanging in the air. The grand staircase leads up into darkness, and the sense of solitude is overwhelming, as if time has stopped and the castle itself is forgotten.
    A liminal space within the Water Temple from The Legend of Zelda: Ocarina of Time—a vast, submerged labyrinth where time and space feel distorted. The walls, made of smooth, ancient stone, are bathed in a cold, blue glow, their surfaces warped by the shifting reflections of the water. Silence dominates, broken only by the muffled sound of distant, unseen currents.
The water level is unnatural—too still, too perfect, as if frozen in time. Endless hallways stretch in all directions, their depths obscured by a soft, misty blue haze. Staircases disappear into the water below, leading to unseen chambers where gravity seems meaningless. The liquid surface reflects the surroundings too crisply, almost like a mirror, creating an eerie sense of being trapped between two worlds.
No creatures stir, yet the feeling of being watched is unshakable. The temple feels abandoned, yet undeniably alive, its endless corridors shifting with the movement of the water. There is no beginning, no end—just the sensation of being lost in an infinite, drowned dream, forever suspended in a quiet, forgotten abyss.
    A liminal space inside a nearly pitch-dark supermarket, its long aisles stretching into an eerie, endless void. The dim, flickering overhead lights barely illuminate the cold tile floor, casting elongated shadows that shift unnaturally. The shelves are still stocked, but something feels off—products are misaligned, some labels are faded as if they’ve been here for decades. The soft hum of the refrigeration units is the only sound, blending with the distant crackle of an old speaker playing a distorted, barely-audible supermarket jingle.
Then, in the background, something is there. Watching. Waiting.
Between the aisles, beyond the last flickering light, stands a tall, shadowy figure. Slenderman. Motionless. His featureless face is barely visible through the darkness, yet you feel his gaze pressing down on you. His unnaturally long limbs seem to stretch with each blink, shifting, closing the distance ever so slightly whenever you look away. The atmosphere is suffocating—something is wrong, but you can’t leave.
The automatic doors stand still, locked in place. The checkouts are empty, yet the scanner beeps randomly, as if something unseen is purchasing items in the void. Your pulse quickens. The fluorescent lights buzz louder. The air grows heavier.
You shouldn’t be here.
But now… he knows you are.
    A liminal space within the Water Temple from The Legend of Zelda: Ocarina of Time—a vast, submerged labyrinth where time and space feel distorted. The walls, made of smooth, ancient stone, are bathed in a cold, blue glow, their surfaces warped by the shifting reflections of the water. Silence dominates, broken only by the muffled sound of distant, unseen currents.
The water level is unnatural—too still, too perfect, as if frozen in time. Endless hallways stretch in all directions, their depths obscured by a soft, misty blue haze. Staircases disappear into the water below, leading to unseen chambers where gravity seems meaningless. The liquid surface reflects the surroundings too crisply, almost like a mirror, creating an eerie sense of being trapped between two worlds.
No creatures stir, yet the feeling of being watched is unshakable. The temple feels abandoned, yet undeniably alive, its endless corridors shifting with the movement of the water. There is no beginning, no end—just the sensation of being lost in an infinite, drowned dream, forever suspended in a quiet, forgotten abyss.
    A liminal space in Sunagakure, the Hidden Sand Village, exactly as seen in Naruto. Endless dunes stretch beyond the village walls, their golden grains shifting subtly in the dry wind. The clay and sandstone buildings, shaped by time and erosion, stand tall against the arid landscape. The Kazekage’s dome-shaped tower rises in the distance, its curved architecture blending seamlessly with the desert environment.
The village is completely empty—no shinobi, no traders, no sound except for the occasional gust of wind stirring the sand. The wooden walkways and bridges remain untouched, their planks sun-bleached and weathered. The heat distorts the horizon, making the streets feel strangely endless, as if the village could stretch on forever. Sunagakure feels suspended in time, a place of stillness and solitude, waiting beneath the relentless sun.
    A liminal space within the Great Deku Tree from The Legend of Zelda: Ocarina of Time—a hollow, ancient being frozen in time. The vast wooden chamber stretches endlessly upward, its twisted roots forming an intricate web of passageways and platforms. The air is heavy with the scent of damp moss and aged bark, as if the tree itself is breathing in slow, silent intervals.
Faint golden light filters through cracks in the wood, casting long, wavering shadows. Floating dust particles dance in the still air, their movement unsettlingly slow. The corridors formed by the tree’s interior twist and spiral unnaturally, leading into deeper, darker hollows.
A soft, eerie hum resonates through the empty space, neither natural nor mechanical. The atmosphere is neither welcoming nor hostile—just endlessly quiet, as if something was once here but has long since faded away. Though the tree is hollow, the feeling of being watched lingers, its presence unseen yet undeniable. The Arbre Mojo is alive, but no longer awake—a forgotten sanctuary, lost between worlds.
    A liminal space in front of Peach’s Castle from Super Mario 64, where the familiar world feels unnervingly quiet and empty. The castle stands tall in the distance, its bright and colorful exterior contrasting with the vast, lifeless lawn that stretches endlessly before it. The lush green grass is too still, the bright blue sky above too perfect, creating an uncanny feeling that something is missing.
The landscape feels strangely artificial, as if frozen in time—perfectly symmetrical but devoid of life. There are no characters, no sound, only the occasional soft breeze that barely rustles the trees. The iconic wooden bridges and pathways leading to the castle are intact but deserted, their surfaces clean and untouched, creating an eerie sense of abandonment.
A soft mist lingers around the base of the castle, distorting the view, making it seem distant yet close at the same time. The space feels neither welcoming nor hostile, just a waiting place, caught in an endless loop, as if reality itself is suspended. It’s a world familiar yet alien—where the boundary between the game’s vibrant universe and a forgotten dream blurs.
    A liminal space within the Fire Temple from The Legend of Zelda: Ocarina of Time—a vast, ancient structure buried deep within the earth, where heat distorts the air and time feels like it has melted away. The towering stone walls are cracked and scorched, glowing faintly with an ember-red hue. Fissures in the ground pulse with molten lava, casting flickering shadows that seem to move on their own.
The silence is oppressive, broken only by the low, distant rumble of shifting rock and the occasional hiss of steam escaping unseen vents. Stone bridges stretch across vast pits of fire, suspended over an abyss that feels endless. The corridors, lined with intricate but worn-down carvings, spiral into darkness, their paths unclear—almost as if the temple itself is shifting, alive in its slumber.
Despite the suffocating heat, the air feels eerily still, untouched by wind or movement. The temple is empty, yet the sensation of being observed lingers, as if something ancient is buried within its depths, waiting. The Fire Temple exists in a space outside of time—a forgotten furnace, still burning, long after its purpose has been lost.
    A liminal space of an endless, dimly lit corridor, stretching unnaturally far. The old, yellowish lights flicker inconsistently, casting elongated shadows along the worn-out carpet and stained, featureless walls. A feeling of wrongness lingers in the air—something about this place feels familiar, yet entirely unnatural.
The further you look down the corridor, the darker it gets, the walls subtly bending, as if the space itself is warping. The sound of your own breath and footsteps feel too loud, amplified in the thick, unsettling silence.
Then, you see it.
Nestled in the deepest shadows at the far end of the hall, a grin emerges. Not just a grin—a massive, inhuman smile, too wide, too sharp, gleaming unnaturally against the darkness. It is not attached to a face. It simply floats there, watching.
And with every flicker of the dying lights… it moves closer.
    A liminal space within Ganon’s Tower from The Legend of Zelda: Ocarina of Time—a colossal fortress where time and reality feel fractured. The stone walls, blackened and cracked, pulse faintly with an eerie, reddish glow, as if something ancient and malevolent breathes within them. The vast halls stretch endlessly, their architecture impossibly twisted, leading into dark voids where the eye cannot pierce.
A deep, low hum vibrates through the air, neither mechanical nor alive, an oppressive sound that never ceases. The flickering torches cast elongated, unnatural shadows, twisting unnervingly as if they move of their own will. The grand staircases ascend into darkness, the air thick with the scent of smoke, iron, and something older—something watching, waiting.
Though the castle is abandoned, the presence of its master lingers in every corner. The throne room stands at the summit, shrouded in unnatural silence. The space between the walls feels too wide, too empty, yet suffocating. This is not just a fortress—it is a prison of power, a void where reality bends, a place that exists only to mark the end of all things.
    A liminal space within the Water Temple from The Legend of Zelda: Ocarina of Time—a vast, submerged labyrinth where time and space feel distorted. The walls, made of smooth, ancient stone, are bathed in a cold, blue glow, their surfaces warped by the shifting reflections of the water. Silence dominates, broken only by the muffled sound of distant, unseen currents.
The water level is unnatural—too still, too perfect, as if frozen in time. Endless hallways stretch in all directions, their depths obscured by a soft, misty blue haze. Staircases disappear into the water below, leading to unseen chambers where gravity seems meaningless. The liquid surface reflects the surroundings too crisply, almost like a mirror, creating an eerie sense of being trapped between two worlds.
No creatures stir, yet the feeling of being watched is unshakable. The temple feels abandoned, yet undeniably alive, its endless corridors shifting with the movement of the water. There is no beginning, no end—just the sensation of being lost in an infinite, drowned dream, forever suspended in a quiet, forgotten abyss.
    A dimly lit supermarket parking lot at night, silent and empty. The flickering neon lights cast long, distorted shadows on the cracked asphalt. In the farthest corner, a figure stands in the darkness.
It is tall, unnaturally thin, its elongated limbs barely distinguishable from the shadows. Its glowing white eyes pierce through the dark, locked onto you. A wide, jagged grin stretches across its face, too large, too sharp—unnatural.
It doesn’t move. Yet every time you blink, it feels closer.
It is watching. It is waiting.
And no matter where you go, it will always be there.
    A liminal space within the Belly of Jabu-Jabu from The Legend of Zelda: Ocarina of Time—a vast, organic cavern suspended between the living and the inanimate. The fleshy walls pulse faintly, their slick, wet surfaces illuminated by an eerie bioluminescent glow. The air is thick and humid, filled with the distant, rhythmic sound of something deep within, breathing.
A translucent, membranous floor stretches ahead, shifting slightly underfoot, as if the temple itself is aware of your presence. Veins of glowing blue and red branch across the walls, pulsating in a slow, hypnotic rhythm. The corridors curve unnaturally, leading into deeper chambers where echoes distort, making it unclear if the sound is coming from ahead or behind.
A strange silence lingers, not of emptiness, but of something waiting. Though no creatures stir, the feeling of being inside something vast and alive is undeniable. The space feels endless yet claustrophobic, an otherworldly sanctuary neither hostile nor safe. Here, in this forgotten, organic labyrinth, time and reality feel distant—as if swallowed by something greater than oneself.
    A liminal space within Orgrimmar from World of Warcraft. The grand gates of the city stand open, but the usual bustle of life is eerily absent. The towering stone walls loom high above, casting long, unnatural shadows over the empty streets. The iconic torches lining the roads flicker, but no sounds of movement or conversation echo through the once lively market.
The buildings, made of dark stone and rough wood, seem to close in on the empty pathways, their windows dark, their doorways abandoned. The air feels thick and still, as if the entire city is holding its breath, suspended in time. The wind stirs the banners but does little else, leaving the city feeling unnaturally quiet. The usually vibrant and chaotic heart of the Horde is now a ghost town, isolated and forgotten, creating a deep sense of solitude as you wander through its desolate streets.
    A liminal space frozen in the dead of night—a vast, empty supermarket parking lot, dimly illuminated by flickering neon lights. The air is thick with silence, broken only by the distant hum of a buzzing lamp. Rows of abandoned shopping carts stand still, as if waiting for someone who will never return. The asphalt is cracked, damp from a recent rain, reflecting the artificial glow in eerie distortions.
At first, it seems like you’re alone. But then… you feel it.
In the farthest corner, where the light fails to reach, a silhouette emerges from the shadows. It stands unnaturally still, its form barely distinguishable—except for its eyes. Piercing, glowing in the darkness, locked onto yours. And then comes the smile—a wide, impossible grin stretching beyond human limits, gleaming with something inhuman.
You look away for a second. When you look back… it’s closer.
No matter where you move, no matter how much distance you put between yourself and the figure, the eyes remain. The grin never fades.
It is watching. And it will never stop.
    A deserted cemetery at night, shrouded in dense fog. The crooked tombstones are half-buried in the overgrown grass, and the cold wind carries a faint whisper, though no one is there. A dim streetlamp flickers in the distance, its light failing to reach the deeper parts of the graveyard.
In the blackest corner between the graves, something watches.
At first, it's just a void—a patch of darkness deeper than the night itself. But then, two pale, sunken eyes emerge from the shadows, lifeless yet locked onto yours. Below them, the faint outline of a mouth appears—not a grin, not human, but stretched unnaturally, as if the skin barely clings to something skeletal beneath.
It does not move. It does not breathe.
Yet you feel it. Staring. Waiting.
And in the silence, you realize—it sees you, even when you can’t see it.
    A liminal space within the Shadow Temple from The Legend of Zelda: Ocarina of Time—a place where darkness is not just an absence of light, but a presence of its own. The stone corridors stretch endlessly, their surfaces cracked and aged, barely illuminated by flickering torches that cast long, shifting shadows. The air is heavy, damp, and filled with the faint scent of decay, as if the temple itself is rotting in silence.
An eerie mist clings to the floor, moving unnaturally, as if drawn toward something unseen. The walls whisper—faint, distant sounds that might be echoes, or something else entirely. Ancient carvings, their meanings long forgotten, seem to change when looked at for too long. Endless staircases descend into darkness, their depths unfathomable, while narrow bridges stretch over voids that should not exist.
The temple is empty—yet the overwhelming feeling of being watched, followed, hunted is impossible to ignore. The further one ventures, the less real the world outside feels. The Shadow Temple is not just a place, but a void, a boundary between the living and the lost—a forgotten nightmare, waiting for those who dare to enter.
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