More prompts from Nebzy01

    A liminal space in Kumogakure, the Hidden Cloud Village, exactly as seen in Naruto. Towering mountains surround the village, their peaks disappearing into a thick layer of clouds. The traditional yet imposing buildings, constructed from stone and reinforced wood, cling to the cliffsides, connected by narrow bridges and winding paths. The Raikage’s tower, a massive structure of dark stone, stands at the village’s center, overlooking the empty streets below.
The village is completely deserted—no shinobi, no movement, only the distant sound of the wind howling through the mountain passes. The sky is a deep gray, filled with heavy clouds that seem to press down on the landscape. Occasionally, a faint crackle of lightning illuminates the misty peaks, casting brief shadows over the quiet village. The usual energy of Kumo is gone, replaced by a profound sense of stillness. The village feels suspended in time, as if the world has momentarily paused, leaving only the towering cliffs and endless sky.
    A deserted cemetery at night, shrouded in dense fog. The crooked tombstones are half-buried in the overgrown grass, and the cold wind carries a faint whisper, though no one is there. A dim streetlamp flickers in the distance, its light failing to reach the deeper parts of the graveyard.
In the blackest corner between the graves, something watches.
At first, it's just a void—a patch of darkness deeper than the night itself. But then, two pale, sunken eyes emerge from the shadows, lifeless yet locked onto yours. Below them, the faint outline of a mouth appears—not a grin, not human, but stretched unnaturally, as if the skin barely clings to something skeletal beneath.
It does not move. It does not breathe.
Yet you feel it. Staring. Waiting.
And in the silence, you realize—it sees you, even when you can’t see it.
    A liminal space of an endless, dimly lit corridor, stretching unnaturally far. The old, yellowish lights flicker inconsistently, casting elongated shadows along the worn-out carpet and stained, featureless walls. A feeling of wrongness lingers in the air—something about this place feels familiar, yet entirely unnatural.
The further you look down the corridor, the darker it gets, the walls subtly bending, as if the space itself is warping. The sound of your own breath and footsteps feel too loud, amplified in the thick, unsettling silence.
Then, you see it.
Nestled in the deepest shadows at the far end of the hall, a grin emerges. Not just a grin—a massive, inhuman smile, too wide, too sharp, gleaming unnaturally against the darkness. It is not attached to a face. It simply floats there, watching.
And with every flicker of the dying lights… it moves closer.
    A liminal space within Stormwind from World of Warcraft. The grand gates of the city stand wide open, but the once bustling streets are eerily quiet. The majestic stone walls rise high, their intricate carvings and banners now faded and lifeless, casting long shadows across the empty city. The normally crowded marketplace is deserted, the cobblestone streets cold and silent, with only the distant rustle of flags in the breeze.
The towering buildings of Stormwind, with their high spires and detailed architecture, stand empty and still. The grand steps leading to the majestic keep are silent, the courtyard devoid of activity. The sounds of life that once filled the air are gone, replaced by an overwhelming silence that presses in from every direction. The city feels frozen in time, as if it has been abandoned, leaving only the cold stone and shadow behind. The familiar beauty of the city now seems strange and unsettling, amplifying the sense of solitude and unease.
    A liminal space inside the lobby of an empty movie theater, frozen in time. The dim neon lights cast a soft, buzzing glow over the faded red carpet, patterned with geometric designs worn down by decades of footsteps. The scent of stale popcorn and artificial butter lingers in the air, mixing with the faint hum of the soda machines, still running despite the absence of customers.
Rows of vacant ticket kiosks stand silent, their glass windows reflecting the flickering glow of the old marquee above. The concession stand, once bustling with life, is now eerily still—popcorn bags stacked neatly, soda dispensers blinking idly, a lone cash register left slightly open. Cardboard cutouts of long-past movie releases stand in the corners, their smiling faces and bold taglines frozen in a moment that no longer exists.
A hallway leading to the darkened auditoriums looms in the distance, its entrance swallowed in shadow. The only sound is the distant crackle of an unattended speaker, playing the looping jingle of the theater chain’s advertisement. This place feels like a memory you can’t place, an in-between moment where time has stalled—an echo of countless nights spent here, but now, you're alone.
    A liminal space within Orgrimmar from World of Warcraft. The grand gates of the city stand open, but the usual bustle of life is eerily absent. The towering stone walls loom high above, casting long, unnatural shadows over the empty streets. The iconic torches lining the roads flicker, but no sounds of movement or conversation echo through the once lively market.
The buildings, made of dark stone and rough wood, seem to close in on the empty pathways, their windows dark, their doorways abandoned. The air feels thick and still, as if the entire city is holding its breath, suspended in time. The wind stirs the banners but does little else, leaving the city feeling unnaturally quiet. The usually vibrant and chaotic heart of the Horde is now a ghost town, isolated and forgotten, creating a deep sense of solitude as you wander through its desolate streets.
    A liminal space inside a nearly pitch-dark supermarket, its long aisles stretching into an eerie, endless void. The dim, flickering overhead lights barely illuminate the cold tile floor, casting elongated shadows that shift unnaturally. The shelves are still stocked, but something feels off—products are misaligned, some labels are faded as if they’ve been here for decades. The soft hum of the refrigeration units is the only sound, blending with the distant crackle of an old speaker playing a distorted, barely-audible supermarket jingle.
Then, in the background, something is there. Watching. Waiting.
Between the aisles, beyond the last flickering light, stands a tall, shadowy figure. Slenderman. Motionless. His featureless face is barely visible through the darkness, yet you feel his gaze pressing down on you. His unnaturally long limbs seem to stretch with each blink, shifting, closing the distance ever so slightly whenever you look away. The atmosphere is suffocating—something is wrong, but you can’t leave.
The automatic doors stand still, locked in place. The checkouts are empty, yet the scanner beeps randomly, as if something unseen is purchasing items in the void. Your pulse quickens. The fluorescent lights buzz louder. The air grows heavier.
You shouldn’t be here.
But now… he knows you are.
    A liminal space inside a nearly pitch-dark supermarket, its long aisles stretching into an eerie, endless void. The dim, flickering overhead lights barely illuminate the cold tile floor, casting elongated shadows that shift unnaturally. The shelves are still stocked, but something feels off—products are misaligned, some labels are faded as if they’ve been here for decades. The soft hum of the refrigeration units is the only sound, blending with the distant crackle of an old speaker playing a distorted, barely-audible supermarket jingle.
Then, in the background, something is there. Watching. Waiting.
Between the aisles, beyond the last flickering light, stands a tall, shadowy figure. Slenderman. Motionless. His featureless face is barely visible through the darkness, yet you feel his gaze pressing down on you. His unnaturally long limbs seem to stretch with each blink, shifting, closing the distance ever so slightly whenever you look away. The atmosphere is suffocating—something is wrong, but you can’t leave.
The automatic doors stand still, locked in place. The checkouts are empty, yet the scanner beeps randomly, as if something unseen is purchasing items in the void. Your pulse quickens. The fluorescent lights buzz louder. The air grows heavier.
You shouldn’t be here.
But now… he knows you are.
    A liminal space within the Great Deku Tree from The Legend of Zelda: Ocarina of Time—a hollow, ancient being frozen in time. The vast wooden chamber stretches endlessly upward, its twisted roots forming an intricate web of passageways and platforms. The air is heavy with the scent of damp moss and aged bark, as if the tree itself is breathing in slow, silent intervals.
Faint golden light filters through cracks in the wood, casting long, wavering shadows. Floating dust particles dance in the still air, their movement unsettlingly slow. The corridors formed by the tree’s interior twist and spiral unnaturally, leading into deeper, darker hollows.
A soft, eerie hum resonates through the empty space, neither natural nor mechanical. The atmosphere is neither welcoming nor hostile—just endlessly quiet, as if something was once here but has long since faded away. Though the tree is hollow, the feeling of being watched lingers, its presence unseen yet undeniable. The Arbre Mojo is alive, but no longer awake—a forgotten sanctuary, lost between worlds.
    A liminal space of an endless, dimly lit corridor, stretching unnaturally far. The old, yellowish lights flicker inconsistently, casting elongated shadows along the worn-out carpet and stained, featureless walls. A feeling of wrongness lingers in the air—something about this place feels familiar, yet entirely unnatural.
The further you look down the corridor, the darker it gets, the walls subtly bending, as if the space itself is warping. The sound of your own breath and footsteps feel too loud, amplified in the thick, unsettling silence.
Then, you see it.
Nestled in the deepest shadows at the far end of the hall, a grin emerges. Not just a grin—a massive, inhuman smile, too wide, too sharp, gleaming unnaturally against the darkness. It is not attached to a face. It simply floats there, watching.
And with every flicker of the dying lights… it moves closer.
    A liminal space in Kumogakure, the Hidden Cloud Village, exactly as seen in Naruto. Towering mountains surround the village, their peaks disappearing into a thick layer of clouds. The traditional yet imposing buildings, constructed from stone and reinforced wood, cling to the cliffsides, connected by narrow bridges and winding paths. The Raikage’s tower, a massive structure of dark stone, stands at the village’s center, overlooking the empty streets below.
The village is completely deserted—no shinobi, no movement, only the distant sound of the wind howling through the mountain passes. The sky is a deep gray, filled with heavy clouds that seem to press down on the landscape. Occasionally, a faint crackle of lightning illuminates the misty peaks, casting brief shadows over the quiet village. The usual energy of Kumo is gone, replaced by a profound sense of stillness. The village feels suspended in time, as if the world has momentarily paused, leaving only the towering cliffs and endless sky.
    A liminal space in Konoha, the Hidden Leaf Village, exactly as seen in Naruto. The familiar wooden buildings with curved, tiled rooftops line the stone-paved streets. Red banners with the village symbol sway gently in the breeze. The massive Hokage Monument stands in the background, overlooking the quiet village.
The streets are completely empty—no villagers, no ninja, no movement. The ramen shop, the market stalls, and the training grounds remain untouched, as if frozen in time. Lanterns cast a warm glow, but there is no sound, no footsteps, only an eerie stillness. The village feels familiar yet strangely distant, as if Konoha exists in a dream, suspended between past and present.
    A liminal space within Stormwind from World of Warcraft. The grand gates of the city stand wide open, but the once bustling streets are eerily quiet. The majestic stone walls rise high, their intricate carvings and banners now faded and lifeless, casting long shadows across the empty city. The normally crowded marketplace is deserted, the cobblestone streets cold and silent, with only the distant rustle of flags in the breeze.
The towering buildings of Stormwind, with their high spires and detailed architecture, stand empty and still. The grand steps leading to the majestic keep are silent, the courtyard devoid of activity. The sounds of life that once filled the air are gone, replaced by an overwhelming silence that presses in from every direction. The city feels frozen in time, as if it has been abandoned, leaving only the cold stone and shadow behind. The familiar beauty of the city now seems strange and unsettling, amplifying the sense of solitude and unease.
    A liminal space within Orgrimmar from World of Warcraft. The grand gates of the city stand open, but the usual bustle of life is eerily absent. The towering stone walls loom high above, casting long, unnatural shadows over the empty streets. The iconic torches lining the roads flicker, but no sounds of movement or conversation echo through the once lively market.
The buildings, made of dark stone and rough wood, seem to close in on the empty pathways, their windows dark, their doorways abandoned. The air feels thick and still, as if the entire city is holding its breath, suspended in time. The wind stirs the banners but does little else, leaving the city feeling unnaturally quiet. The usually vibrant and chaotic heart of the Horde is now a ghost town, isolated and forgotten, creating a deep sense of solitude as you wander through its desolate streets.
    A liminal space of a deserted gas station at night, evoking a strange sense of familiarity, as if you’ve been here before. The fluorescent lights buzz softly, casting a pale, flickering glow onto the cracked pavement. The neon signs, slightly faded and humming with static energy, advertise long-forgotten brands, their colors bleeding into the darkness.
The station is completely empty—no cars, no attendants, just the distant hum of the night. A single soda vending machine stands against the wall, its dimly lit buttons reflecting off the glass windows of the convenience store, which appears stocked yet abandoned. The old payphone by the entrance hangs slightly off the hook, swaying gently in the night breeze. The air is thick with nostalgia, carrying the faint scent of gasoline and asphalt warmed by the lingering heat of the day.
The world beyond the gas station fades into an endless void of empty highways and distant streetlights. No matter where you came from, or where you’re going, this place feels like a stop you’ve made before—a location between destinations, frozen in time, waiting.
    A liminal space within the Shadow Temple from The Legend of Zelda: Ocarina of Time—a place where darkness is not just an absence of light, but a presence of its own. The stone corridors stretch endlessly, their surfaces cracked and aged, barely illuminated by flickering torches that cast long, shifting shadows. The air is heavy, damp, and filled with the faint scent of decay, as if the temple itself is rotting in silence.
An eerie mist clings to the floor, moving unnaturally, as if drawn toward something unseen. The walls whisper—faint, distant sounds that might be echoes, or something else entirely. Ancient carvings, their meanings long forgotten, seem to change when looked at for too long. Endless staircases descend into darkness, their depths unfathomable, while narrow bridges stretch over voids that should not exist.
The temple is empty—yet the overwhelming feeling of being watched, followed, hunted is impossible to ignore. The further one ventures, the less real the world outside feels. The Shadow Temple is not just a place, but a void, a boundary between the living and the lost—a forgotten nightmare, waiting for those who dare to enter.
    A liminal space within the Water Temple from The Legend of Zelda: Ocarina of Time—a vast, submerged labyrinth where time and space feel distorted. The walls, made of smooth, ancient stone, are bathed in a cold, blue glow, their surfaces warped by the shifting reflections of the water. Silence dominates, broken only by the muffled sound of distant, unseen currents.
The water level is unnatural—too still, too perfect, as if frozen in time. Endless hallways stretch in all directions, their depths obscured by a soft, misty blue haze. Staircases disappear into the water below, leading to unseen chambers where gravity seems meaningless. The liquid surface reflects the surroundings too crisply, almost like a mirror, creating an eerie sense of being trapped between two worlds.
No creatures stir, yet the feeling of being watched is unshakable. The temple feels abandoned, yet undeniably alive, its endless corridors shifting with the movement of the water. There is no beginning, no end—just the sensation of being lost in an infinite, drowned dream, forever suspended in a quiet, forgotten abyss.
    A liminal space inside Peach’s Castle from Super Mario 64. The large, open entry hall with its checkered floors is silent and still, the bright, colorful walls now faded and worn. The grand staircase, flanked by golden banisters, leads upwards, but the steps feel far too distant, as if the upper floors are unreachable. The tall, arched windows cast long shadows, and the once vibrant paintings on the walls seem to hang lifelessly, their subjects distant and indifferent.
The air is thick and quiet, and the usual echo of footsteps now feels unnaturally loud in the emptiness. The corridors stretch out, but their paths seem endless, as if the space is larger than it should be, with no sense of direction or purpose. The familiar and welcoming atmosphere of the castle now feels abandoned, as if it’s suspended in time, creating an overwhelming sense of solitude and unease. The stillness is oppressive, and it’s impossible to shake the feeling of being alone in an empty, forgotten place.
    A liminal space within Orgrimmar from World of Warcraft. The grand gates of the city stand open, but the usual bustle of life is eerily absent. The towering stone walls loom high above, casting long, unnatural shadows over the empty streets. The iconic torches lining the roads flicker, but no sounds of movement or conversation echo through the once lively market.
The buildings, made of dark stone and rough wood, seem to close in on the empty pathways, their windows dark, their doorways abandoned. The air feels thick and still, as if the entire city is holding its breath, suspended in time. The wind stirs the banners but does little else, leaving the city feeling unnaturally quiet. The usually vibrant and chaotic heart of the Horde is now a ghost town, isolated and forgotten, creating a deep sense of solitude as you wander through its desolate streets.
    A liminal space inside a nearly pitch-dark supermarket, its long aisles stretching into an eerie, endless void. The dim, flickering overhead lights barely illuminate the cold tile floor, casting elongated shadows that shift unnaturally. The shelves are still stocked, but something feels off—products are misaligned, some labels are faded as if they’ve been here for decades. The soft hum of the refrigeration units is the only sound, blending with the distant crackle of an old speaker playing a distorted, barely-audible supermarket jingle.
Then, in the background, something is there. Watching. Waiting.
Between the aisles, beyond the last flickering light, stands a tall, shadowy figure. Slenderman. Motionless. His featureless face is barely visible through the darkness, yet you feel his gaze pressing down on you. His unnaturally long limbs seem to stretch with each blink, shifting, closing the distance ever so slightly whenever you look away. The atmosphere is suffocating—something is wrong, but you can’t leave.
The automatic doors stand still, locked in place. The checkouts are empty, yet the scanner beeps randomly, as if something unseen is purchasing items in the void. Your pulse quickens. The fluorescent lights buzz louder. The air grows heavier.
You shouldn’t be here.
But now… he knows you are.
    View more from Nebzy01