By Jean Nouvel, angular art, desolate dungeon, "The capture of Constantinople", Seapunk Art, studio lighting, high- resolution CGI rendering of an ancient, dilapidated stone corridor, dimly lit with a mix of natural and artificial light, creating a moody atmosphere. The walls and ceiling are made of weathered, grey stone, with cracks and patches of moss suggesting long neglect. The floor is covered in a mix of rubble, debris, and worn stone slabs, adding to the sense of abandonment. In the background, a large, arched doorway leads into a dark, shadowy area. A narrow beam of light filters through the doorway, illuminating a portion of the corridor, casting stark shadows and highlighting the decay. On the left wall, a small, rectangular window allows a faint blue light to enter, contrasting with the warm, orange light from the wall sconces on either side of the corridor. These sconces are mounted on the walls and emit a soft, flickering glow, adding to the eerie ambiance. The ceiling is adorned with a network of rusted, hanging chains and cables, adding to the industrial, post- apocalyptic feel. The overall color palette is dominated by shades of grey, brown, and muted blues, enhancing the scene's desolate and forgotten quality
