null (smooth animation illusion)

    (pixel art style:1.5), (2D fighting game aesthetic:1.4), dynamic pose, mid-action, (stylized character sprites:1.3), (retro color palette:1.2), (16-bit textures:1.5), (animated background:1.2), arcade feel, (sharp outlines:1.3), (low resolution pixels:1.4), (smooth animation illusion), (glowing hit effects:1.2), exaggerated proportions, (chiptune-inspired energy:1.1), (action-packed frame:1.3), (game UI elements:1.1), (simplified shading), (vivid neon colors:1.3), (blocky textures), (flat backgrounds), (realism:-1.5), (photorealism:-1.5), (natural proportions:-1.3), (soft lighting:-1.2), (high-detail textures:-1.2), (muted tones:-1.1), (blurry edges:-1.2), (distorted anatomy:-1.1), (floating elements:-1.1)
    (pixel art style:1.5), (2D fighting game aesthetic:1.4), dynamic pose, mid-action, (stylized character sprites:1.3), (retro color palette:1.2), (16-bit textures:1.5), (animated background:1.2), arcade feel, (sharp outlines:1.3), (low resolution pixels:1.4), (smooth animation illusion), (glowing hit effects:1.2), exaggerated proportions, (chiptune-inspired energy:1.1), (action-packed frame:1.3), (game UI elements:1.1), (simplified shading), (vivid neon colors:1.3), (blocky textures), (flat backgrounds), (realism:-1.5), (photorealism:-1.5), (natural proportions:-1.3), (soft lighting:-1.2), (high-detail textures:-1.2), (muted tones:-1.1), (blurry edges:-1.2), (distorted anatomy:-1.1), (floating elements:-1.1)

      FLUX

    • Schnell - flux_schnell.sft